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Giving 5th Edition a look but...
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<blockquote data-quote="Tony Vargas" data-source="post: 6326540" data-attributes="member: 996"><p>They're /very/ different in play, yes. The formatting is the same for all powers, but the content is very different. With the Fighter vs Wizard, it's particularly pronounced. For instance, all fighter attack powers use weapons, while all wizard attack powers use implements. Fighter attack powers are primarily melee with a few close, while wizards are overwhelmingly range & area, and virtually never melee. Wizards do typed damage over large areas like crazy and attack non-AC defenses, while fighters virtually always attack adjacent targets' AC for untyped damage. You could go on and on with the mechanical differences, let alone the conceptual and 'fluff' differences, or the way each class's features synergize with its powers. </p><p></p><p>You can find closer similarities if you compare classes of different sources but the same role - but still not all that close. </p><p></p><p>It's an understandable mistake, though. 4e classes are presented in a uniform format with a uniform progression. While that's great for clarity and balance, it does create the illusion that they are much less differentiated than they actually are.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6326540, member: 996"] They're /very/ different in play, yes. The formatting is the same for all powers, but the content is very different. With the Fighter vs Wizard, it's particularly pronounced. For instance, all fighter attack powers use weapons, while all wizard attack powers use implements. Fighter attack powers are primarily melee with a few close, while wizards are overwhelmingly range & area, and virtually never melee. Wizards do typed damage over large areas like crazy and attack non-AC defenses, while fighters virtually always attack adjacent targets' AC for untyped damage. You could go on and on with the mechanical differences, let alone the conceptual and 'fluff' differences, or the way each class's features synergize with its powers. You can find closer similarities if you compare classes of different sources but the same role - but still not all that close. It's an understandable mistake, though. 4e classes are presented in a uniform format with a uniform progression. While that's great for clarity and balance, it does create the illusion that they are much less differentiated than they actually are. [/QUOTE]
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