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Giving a magic dagger to a sprite familiar?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6616508" data-attributes="member: 31506"><p>You guys are going way too harsh an an already underwhelming class feature as written. The imp does considerably more damage, can turn invisible, has a bunch of resistances, etc. Letting the sprite use its dex for this wont break the game.</p><p></p><p>As noted, the mount from Find Steed gets free attacks as well, and that's not even a class feature that requires you to sacrifice taking a different class feature. I run the imp in the game I DM much as Doctorhook describes. Sometimes he cowers invisibly, usually he tries to help in some way that wont get him squished. But he hates demons and will jump at the chance to attack them. </p><p></p><p>I also give him extra HD as the warlock advances (and stat bumps). Even at 20th he wont be overshadowing any party members.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6616508, member: 31506"] You guys are going way too harsh an an already underwhelming class feature as written. The imp does considerably more damage, can turn invisible, has a bunch of resistances, etc. Letting the sprite use its dex for this wont break the game. As noted, the mount from Find Steed gets free attacks as well, and that's not even a class feature that requires you to sacrifice taking a different class feature. I run the imp in the game I DM much as Doctorhook describes. Sometimes he cowers invisibly, usually he tries to help in some way that wont get him squished. But he hates demons and will jump at the chance to attack them. I also give him extra HD as the warlock advances (and stat bumps). Even at 20th he wont be overshadowing any party members. [/QUOTE]
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Giving a magic dagger to a sprite familiar?
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