Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Giving a PC a flaw at every level..good idea or bad idea?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oryan77" data-source="post: 6295206" data-attributes="member: 18701"><p>Yeah, that's why I said that I would pick the flaw. I don't allow flaws or alternate classes in general because of the reason you just mentioned. But if I'm picking their flaw....then..... <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p></p><p>Excellent suggestion! I think I'll do that if this situation happens. That way I can really make sure that the flaw he receives will balance out the feat he picks if I felt it needed to be balanced.</p><p></p><p></p><p></p><p>Actually just 2 PCs, but the sorcerer could strike the deal for himself to save the other PC from the trouble if they wanted.</p><p></p><p>I won't go into detail, but it's a situation where they were explicitly warned not to attack the Glabrezu because it is much too powerful for them. They just had to come up with a way to get it to leave the area. They had several options including even just roleplaying and convincing it to leave. They chose to attack it anyway, but only in order to lure it to another area. It wasn't a terrible plan because it could have worked. Their only mistake was not determining how in the world they would outpace a huge sized creature with reach and a higher speed. I don't know what they were thinking. The other PCs are running back to where these 2 PCs and the Glabrezu are. I don't know what they have in mind in order to help. If they roleplay well, they can talk their way out of this situation. If they attack it, *shakes head*....</p><p></p><p>I think just using one flaw isn't so nasty. The penalty of the flaw may not even really be in the fiends favor compared to the feat chosen. Which is the enticing part for this PC. </p><p></p><p>But in the long run, I think that if a PC kept getting penalties to various skills, saves, ability scores, etc, that adds up over time. So even though a caster might pick a feat that boosts CL for spells, or picks metamagic feats or whatever he'll do to improve his spellcasting, all those penalties can really hurt. At first glance, just within the first 4 levels, he could possibly take a -3 to each saving throw and a -6 to initiative if I chose those flaws. Sure, his casting might be better, but his initiative will suck and he'll have a harder time to save any spells. And if I let him pick the feat before I pick the flaw, I can balance the side effects appropriately.</p><p></p><p>Of course, this might cripple a PC, but that is the point. He made a deal with a demon. The fun factor begins when he realizes his mistake and tries to overcome this "curse". That's an adventure in itself. So it isn't as if he won't have the chance to "fix" his PC if he wanted to.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 6295206, member: 18701"] Yeah, that's why I said that I would pick the flaw. I don't allow flaws or alternate classes in general because of the reason you just mentioned. But if I'm picking their flaw....then..... :devil: Excellent suggestion! I think I'll do that if this situation happens. That way I can really make sure that the flaw he receives will balance out the feat he picks if I felt it needed to be balanced. Actually just 2 PCs, but the sorcerer could strike the deal for himself to save the other PC from the trouble if they wanted. I won't go into detail, but it's a situation where they were explicitly warned not to attack the Glabrezu because it is much too powerful for them. They just had to come up with a way to get it to leave the area. They had several options including even just roleplaying and convincing it to leave. They chose to attack it anyway, but only in order to lure it to another area. It wasn't a terrible plan because it could have worked. Their only mistake was not determining how in the world they would outpace a huge sized creature with reach and a higher speed. I don't know what they were thinking. The other PCs are running back to where these 2 PCs and the Glabrezu are. I don't know what they have in mind in order to help. If they roleplay well, they can talk their way out of this situation. If they attack it, *shakes head*.... I think just using one flaw isn't so nasty. The penalty of the flaw may not even really be in the fiends favor compared to the feat chosen. Which is the enticing part for this PC. But in the long run, I think that if a PC kept getting penalties to various skills, saves, ability scores, etc, that adds up over time. So even though a caster might pick a feat that boosts CL for spells, or picks metamagic feats or whatever he'll do to improve his spellcasting, all those penalties can really hurt. At first glance, just within the first 4 levels, he could possibly take a -3 to each saving throw and a -6 to initiative if I chose those flaws. Sure, his casting might be better, but his initiative will suck and he'll have a harder time to save any spells. And if I let him pick the feat before I pick the flaw, I can balance the side effects appropriately. Of course, this might cripple a PC, but that is the point. He made a deal with a demon. The fun factor begins when he realizes his mistake and tries to overcome this "curse". That's an adventure in itself. So it isn't as if he won't have the chance to "fix" his PC if he wanted to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Giving a PC a flaw at every level..good idea or bad idea?
Top