Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Giving C&C another look
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philotomy Jurament" data-source="post: 3780750" data-attributes="member: 20854"><p>I agree that it boils down to taste. My comments below aren't meant as rebuttals or argument, just as my perspective and experience.</p><p></p><p></p><p>I've become less enamored with unified mechanics, in general. Sometimes, a separate subsystem models the concept better, IMO. And the subsystems in older editions of D&D are pretty simple, in any case. (<a href="http://web.fisher.cx/robert/infogami/Unified_mechanic" target="_blank">RFisher's thoughts on this</a> pretty much sum it up, for me, too.)</p><p></p><p>Addressing the SIEGE engine, in particular, I think it's a good mechanic, but found that I didn't like its application in certain areas (e.g. surprise, saving throws); I house-ruled it away, in those situations. I also found that I was using it less-and-less for general ability checks; many actions simply didn't require a roll, IMO. When actions do require a roll, I find it just as easy to think about the chance in percentage terms, and call for a die roll that way. The SIEGE engine is one of C&C bigs strengths, but I slowly found myself in the position where it didn't really offer me any big advantages.</p><p></p><p></p><p>The combat reminds me of a cross of 2E and B/X. It's pretty nice. And I, too, prefer the shorter round. However, there are also things I missed (e.g. rates of fire for missiles, etc). I've ended up adopting a combat sequence dervied from OD&D's <em>Swords & Spells</em> rules. I've tried it out with OD&D, C&C, and AD&D, and it integrates well with all of them (unsurprisingly). Since I'm using the house ruled sequence for any of these systems, the question of BTB combat is a wash, for me.</p><p></p><p>For those interested, here's the system I'm using:</p><p><a href="http://www.philotomy.com/combat_sequence.html" target="_blank">Full version (detailed, uses minis)</a></p><p><a href="http://www.philotomy.com/simple_sequence.html" target="_blank">Simple version (simplified/lighter)</a></p><p><a href="http://www.philotomy.com/#initiative" target="_blank">Initiative & the Combat Sequence</a></p><p><a href="http://www.philotomy.com/#movement" target="_blank">Movement in Combat</a></p><p></p><p></p><p></p><p>I prefer the 1E Ranger, but I like the C&C Bard. I also like the idea of using the Rune rules from the 2E HR1 Vikings supplement for Bards. On the issue of classes, though, I think C&C and AD&D classes are pretty darn close. In fact, I think you could use 1E classes in C&C or C&C classes in 1E without much trouble.</p><p></p><p></p><p>I'm not sure what you mean by balancing points. C&C definitely lends itself to house-ruling, though. In fact, it seems to encourage it. It reminds me of OD&D, in that respect.</p><p></p><p></p><p>To my mind, C&C is kind of a <em>via media</em> of D&D. It's the middle road, from which you can easily pull in elements from various editions, house rule and tweak, et cetera. I think that's a huge strength, and also the reason it seems to draw fire from both ends of the "D&D spectrum" (i.e. many old-school fans find it too much like 3E, and many 3E fans find it too much like earlier editions). I think it's an excellent choice for situations like Reynard's, where you have some players who aren't comfortable going with AD&D, but are willing to give C&C a try. And it's a good fit for anyone else that likes the "via media" position of the system, on its own merits.</p><p></p><p>I loved C&C when I first start playing it (coming directly from 3E). I still like it; it's a good system. However, as time has gone on, I've found myself house-ruling my C&C games (I'm currently running two of them) to be more and more like the earlier editions, and at this point I'd no longer consider it my main game (OD&D has usurped that position).</p><p></p><p>YMMV, as always.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3780750, member: 20854"] I agree that it boils down to taste. My comments below aren't meant as rebuttals or argument, just as my perspective and experience. I've become less enamored with unified mechanics, in general. Sometimes, a separate subsystem models the concept better, IMO. And the subsystems in older editions of D&D are pretty simple, in any case. ([url=http://web.fisher.cx/robert/infogami/Unified_mechanic]RFisher's thoughts on this[/url] pretty much sum it up, for me, too.) Addressing the SIEGE engine, in particular, I think it's a good mechanic, but found that I didn't like its application in certain areas (e.g. surprise, saving throws); I house-ruled it away, in those situations. I also found that I was using it less-and-less for general ability checks; many actions simply didn't require a roll, IMO. When actions do require a roll, I find it just as easy to think about the chance in percentage terms, and call for a die roll that way. The SIEGE engine is one of C&C bigs strengths, but I slowly found myself in the position where it didn't really offer me any big advantages. The combat reminds me of a cross of 2E and B/X. It's pretty nice. And I, too, prefer the shorter round. However, there are also things I missed (e.g. rates of fire for missiles, etc). I've ended up adopting a combat sequence dervied from OD&D's [i]Swords & Spells[/i] rules. I've tried it out with OD&D, C&C, and AD&D, and it integrates well with all of them (unsurprisingly). Since I'm using the house ruled sequence for any of these systems, the question of BTB combat is a wash, for me. For those interested, here's the system I'm using: [url=http://www.philotomy.com/combat_sequence.html]Full version (detailed, uses minis)[/url] [url=http://www.philotomy.com/simple_sequence.html]Simple version (simplified/lighter)[/url] [url=http://www.philotomy.com/#initiative]Initiative & the Combat Sequence[/url] [url=http://www.philotomy.com/#movement]Movement in Combat[/url] I prefer the 1E Ranger, but I like the C&C Bard. I also like the idea of using the Rune rules from the 2E HR1 Vikings supplement for Bards. On the issue of classes, though, I think C&C and AD&D classes are pretty darn close. In fact, I think you could use 1E classes in C&C or C&C classes in 1E without much trouble. I'm not sure what you mean by balancing points. C&C definitely lends itself to house-ruling, though. In fact, it seems to encourage it. It reminds me of OD&D, in that respect. To my mind, C&C is kind of a [i]via media[/i] of D&D. It's the middle road, from which you can easily pull in elements from various editions, house rule and tweak, et cetera. I think that's a huge strength, and also the reason it seems to draw fire from both ends of the "D&D spectrum" (i.e. many old-school fans find it too much like 3E, and many 3E fans find it too much like earlier editions). I think it's an excellent choice for situations like Reynard's, where you have some players who aren't comfortable going with AD&D, but are willing to give C&C a try. And it's a good fit for anyone else that likes the "via media" position of the system, on its own merits. I loved C&C when I first start playing it (coming directly from 3E). I still like it; it's a good system. However, as time has gone on, I've found myself house-ruling my C&C games (I'm currently running two of them) to be more and more like the earlier editions, and at this point I'd no longer consider it my main game (OD&D has usurped that position). YMMV, as always. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Giving C&C another look
Top