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Giving C&C another look
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<blockquote data-quote="Dragonhelm" data-source="post: 3780960" data-attributes="member: 3867"><p>This is, IMO, one of C&C's greatest strengths, and one that many C&C fans don't utilize as often as they should. C&C should be the middle ground where D&D fans from all ends of the spectrum can meet up. It's a system that, while complete, lends well to using elements from various other editions of D&D. So, for example, if you want to use the equipment from the 2e Arms & Equipment guide alongside 3e's skills and feats, no problem. </p><p></p><p>Of course, any edition of D&D can be houseruled. I just think C&C lends itself to house ruling a little better than most. One's mileage may vary, of course.</p><p></p><p>There are some C&C fans who hold onto the idea that C&C is strictly an old-school game. While it can certainly be used as such, I again see this as a great middle ground. If, for example, you want to play Eberron but you want to simplify things a bit, C&C would work just fine. </p><p></p><p>C&C is a great middle ground not only for combat, but also for conversions. An AD&D module can be run by making conversions on the fly. Spells from 3e can convert easily.</p><p></p><p>And so on and so forth. Please note that I'm not saying that C&C is the only system that lends itself to conversions. One can convert to any system they like. I just find it to be a nice playground where my old school and my new school can get together and have some fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3780960, member: 3867"] This is, IMO, one of C&C's greatest strengths, and one that many C&C fans don't utilize as often as they should. C&C should be the middle ground where D&D fans from all ends of the spectrum can meet up. It's a system that, while complete, lends well to using elements from various other editions of D&D. So, for example, if you want to use the equipment from the 2e Arms & Equipment guide alongside 3e's skills and feats, no problem. Of course, any edition of D&D can be houseruled. I just think C&C lends itself to house ruling a little better than most. One's mileage may vary, of course. There are some C&C fans who hold onto the idea that C&C is strictly an old-school game. While it can certainly be used as such, I again see this as a great middle ground. If, for example, you want to play Eberron but you want to simplify things a bit, C&C would work just fine. C&C is a great middle ground not only for combat, but also for conversions. An AD&D module can be run by making conversions on the fly. Spells from 3e can convert easily. And so on and so forth. Please note that I'm not saying that C&C is the only system that lends itself to conversions. One can convert to any system they like. I just find it to be a nice playground where my old school and my new school can get together and have some fun. ;) [/QUOTE]
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