Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Giving Call of Cthulhu a shot, any advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dbm" data-source="post: 9087357" data-attributes="member: 8014"><p>We generally have the players create two PCs each, one more thinking focussed and one more doing focussed.</p><p></p><p>This has a few benefits in our experience. First, you can mix up the PCs in the group to more align to a specific adventure (perhaps one player has a Greek scholar while another has a Sociologist and the adventure hook might be more appealing to one character over the other). Having a mix of thinkers and doers also makes it more viable in terms of having someone who can break in to places, see off the occasional cultist, drag out unconscious compatriots and so on... Finally, you can bind these characters into a group, for example a society of amateur paranormal scholars or some such. That makes it easier to keep the PC group going if multiple PCs die or become inactive without it seeming too contrived.</p><p></p><p>If you are playing 7e then a small but important rule is that characters have +50 to initiative if all they are doing is standing a firing a gun…</p></blockquote><p></p>
[QUOTE="dbm, post: 9087357, member: 8014"] We generally have the players create two PCs each, one more thinking focussed and one more doing focussed. This has a few benefits in our experience. First, you can mix up the PCs in the group to more align to a specific adventure (perhaps one player has a Greek scholar while another has a Sociologist and the adventure hook might be more appealing to one character over the other). Having a mix of thinkers and doers also makes it more viable in terms of having someone who can break in to places, see off the occasional cultist, drag out unconscious compatriots and so on... Finally, you can bind these characters into a group, for example a society of amateur paranormal scholars or some such. That makes it easier to keep the PC group going if multiple PCs die or become inactive without it seeming too contrived. If you are playing 7e then a small but important rule is that characters have +50 to initiative if all they are doing is standing a firing a gun… [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Giving Call of Cthulhu a shot, any advice?
Top