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General Tabletop Discussion
*TTRPGs General
Giving character magic items
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<blockquote data-quote="Lord Pendragon" data-source="post: 85621" data-attributes="member: 707"><p><strong>Re: Re: Giving character magic items</strong></p><p></p><p></p><p></p><p>Interestingly enough, I believe just the opposite. Playing in a campaign where every monster encountered is either exactly the right challenge for the party, or requires some sort of "trick" to defeat seems forced to me, and destroys the internal logic of the game (in my mind, YMMV). Sometimes the little guys stumble upon the Big Bad. That's when it's time to get the heck out of Dodge. </p><p></p><p></p><p></p><p>I respect your view, though I don't have a problem with this myself. Some magic is stronger, some is weaker. It never bothered me that <em>Excalibur</em> can slice through the dragon's hide, while <em>The Humble Sword of Bob</em> doesn't have quite enough power to get the job done. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>To return to the topic,</p><p></p><p>At 10th-level, you should have a few +2 weapons, and maybe a +3 or so. Even if you don't, as someone said, <em>Greater Magic Weapon</em> is the answer to your problems. If your cleric isn't strong enough to net you a +3 weapon, have the cleric purchase a scroll at a higher caster level, then save it and only use it during emergencies...such as when you're fighting something with strong damage reduction.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 85621, member: 707"] [b]Re: Re: Giving character magic items[/b] Interestingly enough, I believe just the opposite. Playing in a campaign where every monster encountered is either exactly the right challenge for the party, or requires some sort of "trick" to defeat seems forced to me, and destroys the internal logic of the game (in my mind, YMMV). Sometimes the little guys stumble upon the Big Bad. That's when it's time to get the heck out of Dodge. I respect your view, though I don't have a problem with this myself. Some magic is stronger, some is weaker. It never bothered me that [i]Excalibur[/i] can slice through the dragon's hide, while [i]The Humble Sword of Bob[/i] doesn't have quite enough power to get the job done. :p To return to the topic, At 10th-level, you should have a few +2 weapons, and maybe a +3 or so. Even if you don't, as someone said, [i]Greater Magic Weapon[/i] is the answer to your problems. If your cleric isn't strong enough to net you a +3 weapon, have the cleric purchase a scroll at a higher caster level, then save it and only use it during emergencies...such as when you're fighting something with strong damage reduction. [/QUOTE]
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