Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Giving Characters Character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 6884511" data-attributes="member: 19675"><p>There have been a lot of threads here in which people have asked about how to make their characters less stereotypical and "cookie cutter."</p><p></p><p>Instead of just linking them all together, I thought it might be nice for ENWorlders to post afresh their tips & tricks of PC design that help them avoid that sense of "sameness" when playing their fifth Dwarven warrior, human space marine, etc.</p><p></p><p>So, whatever your game or genre, <strong>show us your tips!</strong></p><p></p><p>1) play with the stereotype. Perhaps the PC behaves & acts a certain way in public because that is expected, but privately, is very different. His or her sameness is a facade.</p><p></p><p>Or perhaps the PC was adopted into the culture. Terry Pratchett's character Carrot from his <em>Diskworld</em> novels is a human who was adopted by Dwarves. He is a stereotypical dwarf in so many ways...except he's over 6' tall...</p><p></p><p>2) play against the stereotype. Make your dwarf use a longbow. Make your big, muscular PC prefer cerebral pursuits- he's a spellcaster or computer whiz. </p><p></p><p>3) choose some unusual gear for the PC to favor. An unusual weapon is a good place to start- but make sure the character has a REASON for using it as opposed to those that may be mechanically & objectively " better". But it need not even be functional, it could merely be a prop- think of Jean Reno's character in <em>The Professional</em> who always had his potted plant to go home to and care for.</p><p></p><p>4) personality quirks can help a character stand out. A character who has verbal ticks, catch phrases, behavioral issues, etc., can be a lot of fun to play.</p><p></p><p>5) base the PC on something not necessarily in the game books. Obvious choices would be the literature & art related to the game or genre the game is in, or the game minis, if there are some. But a more mainstream piece of art or music can be just as inspirational. Perhaps the character is inspired (in world) by a certain musician or artist, and can't get enough Beethoven or Gustav Klimt.</p><p></p><p>6) Borrowing from movies, TV & computer games, choose a theme song for the PC. Have it playing when you make the PC, and it will be running in your head when he does kewl stuff. You might even record a snippet to play on a mobile device, when appropriate, if your game group is amenable.</p><p></p><p>Currently, I'd love to use Budos Band's "Chicago Falcon" or "Scorpion" for this, but haven't found the right PC...yet.</p><p></p><p>[video=youtube;NuOKhfNq-lE]http://www.youtube.com/watch?v=NuOKhfNq-lE&sns=em[/video]</p><p>[video=youtube;5fsNFQArMwo]http://www.youtube.com/watch?v=5fsNFQArMwo&sns=em[/video]</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6884511, member: 19675"] There have been a lot of threads here in which people have asked about how to make their characters less stereotypical and "cookie cutter." Instead of just linking them all together, I thought it might be nice for ENWorlders to post afresh their tips & tricks of PC design that help them avoid that sense of "sameness" when playing their fifth Dwarven warrior, human space marine, etc. So, whatever your game or genre, [B]show us your tips![/B] 1) play with the stereotype. Perhaps the PC behaves & acts a certain way in public because that is expected, but privately, is very different. His or her sameness is a facade. Or perhaps the PC was adopted into the culture. Terry Pratchett's character Carrot from his [I]Diskworld[/I] novels is a human who was adopted by Dwarves. He is a stereotypical dwarf in so many ways...except he's over 6' tall... 2) play against the stereotype. Make your dwarf use a longbow. Make your big, muscular PC prefer cerebral pursuits- he's a spellcaster or computer whiz. 3) choose some unusual gear for the PC to favor. An unusual weapon is a good place to start- but make sure the character has a REASON for using it as opposed to those that may be mechanically & objectively " better". But it need not even be functional, it could merely be a prop- think of Jean Reno's character in [I]The Professional[/I] who always had his potted plant to go home to and care for. 4) personality quirks can help a character stand out. A character who has verbal ticks, catch phrases, behavioral issues, etc., can be a lot of fun to play. 5) base the PC on something not necessarily in the game books. Obvious choices would be the literature & art related to the game or genre the game is in, or the game minis, if there are some. But a more mainstream piece of art or music can be just as inspirational. Perhaps the character is inspired (in world) by a certain musician or artist, and can't get enough Beethoven or Gustav Klimt. 6) Borrowing from movies, TV & computer games, choose a theme song for the PC. Have it playing when you make the PC, and it will be running in your head when he does kewl stuff. You might even record a snippet to play on a mobile device, when appropriate, if your game group is amenable. Currently, I'd love to use Budos Band's "Chicago Falcon" or "Scorpion" for this, but haven't found the right PC...yet. [video=youtube;NuOKhfNq-lE]http://www.youtube.com/watch?v=NuOKhfNq-lE&sns=em[/video] [video=youtube;5fsNFQArMwo]http://www.youtube.com/watch?v=5fsNFQArMwo&sns=em[/video] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Giving Characters Character
Top