Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Giving Classes an Additional Saving Throw? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8818951" data-attributes="member: 6790260"><p>Barbarian (STR / CON) - Dex. Barbarians are associated with speed and the ability to avoid traps and the like.</p><p>Bard (DEX / CHA) - Wis. One of those "resistant to your own wares" sort of things.</p><p>Cleric (WIS / CHA) - Con. Clerics are trained in war, even Light Clerics. That includes endurance training.</p><p>Druid (INT / WIS) - Dex. Think of it as physical intuition due to their familiarity with many different body-shapes.</p><p>Fighter (STR / CON) - Wis. Fighters need acute, accurate awareness of the battlefield around them.</p><p>Monk (STR / DEX) - Wis. It's honestly weird to me that they got Dex instead of Wis here.</p><p>Paladin (WIS / CHA) - Con. Even moreso than Clerics, they're trained for war.</p><p>Ranger (STR / DEX) - Wis. They're trackers, hunters, they have to be able to distinguish camouflage from real stuff. That's Wis.</p><p>Rogue (DEX / INT) - Con. IMO, thematically many rogues lack wisdom, but often inexplicably survive pulverization, which screams "Con."</p><p>Sorcerer (CON / CHA) - Dex. A physical intuition like the Druid, but coming from rigorous self-examination.</p><p>Warlock (WIS / CHA) - Con. Being a <em>successful</em> Warlock usually means surviving dives into deep</p><p>Wizard (INT / WIS) - Dex. Being a Wizard means lots of careful equation-writing and diagram-drawing. That's part of Dex.</p><p></p><p>These are intentionally all "good" saves. And I got lucky--it didn't take more than a cursory effort to ensure that each new save showed up exactly equally with the others.</p><p></p><p>If we reduce this to "good" saves, we get</p><p>Con/Dex: 3 (Barb, Rogue, Sorc)</p><p>Con/Wis: 4 (Cleric, Fighter, Paladin, Warlock)</p><p>Dex/Wis: 5 (Bard, Druid, Monk, Ranger, Wizard)</p><p></p><p>If you wanted to balance it out so that you instead have four of each pair of "good" saves, give Ranger Con saves instead of Wis. I originally had "Wis or Con" for Rangers (as in, "you as designer should pick one of those, which all Rangers will get," not letting the player <em>choose</em> one), so I'm perfectly comfortable with that. Having each of the three "two good saves" combinations equally-represented would be a solid game design choice--it means that it's very unlikely that any given party will be totally weak to a single "important" save, so long as everyone plays a different class.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8818951, member: 6790260"] Barbarian (STR / CON) - Dex. Barbarians are associated with speed and the ability to avoid traps and the like. Bard (DEX / CHA) - Wis. One of those "resistant to your own wares" sort of things. Cleric (WIS / CHA) - Con. Clerics are trained in war, even Light Clerics. That includes endurance training. Druid (INT / WIS) - Dex. Think of it as physical intuition due to their familiarity with many different body-shapes. Fighter (STR / CON) - Wis. Fighters need acute, accurate awareness of the battlefield around them. Monk (STR / DEX) - Wis. It's honestly weird to me that they got Dex instead of Wis here. Paladin (WIS / CHA) - Con. Even moreso than Clerics, they're trained for war. Ranger (STR / DEX) - Wis. They're trackers, hunters, they have to be able to distinguish camouflage from real stuff. That's Wis. Rogue (DEX / INT) - Con. IMO, thematically many rogues lack wisdom, but often inexplicably survive pulverization, which screams "Con." Sorcerer (CON / CHA) - Dex. A physical intuition like the Druid, but coming from rigorous self-examination. Warlock (WIS / CHA) - Con. Being a [I]successful[/I] Warlock usually means surviving dives into deep Wizard (INT / WIS) - Dex. Being a Wizard means lots of careful equation-writing and diagram-drawing. That's part of Dex. These are intentionally all "good" saves. And I got lucky--it didn't take more than a cursory effort to ensure that each new save showed up exactly equally with the others. If we reduce this to "good" saves, we get Con/Dex: 3 (Barb, Rogue, Sorc) Con/Wis: 4 (Cleric, Fighter, Paladin, Warlock) Dex/Wis: 5 (Bard, Druid, Monk, Ranger, Wizard) If you wanted to balance it out so that you instead have four of each pair of "good" saves, give Ranger Con saves instead of Wis. I originally had "Wis or Con" for Rangers (as in, "you as designer should pick one of those, which all Rangers will get," not letting the player [I]choose[/I] one), so I'm perfectly comfortable with that. Having each of the three "two good saves" combinations equally-represented would be a solid game design choice--it means that it's very unlikely that any given party will be totally weak to a single "important" save, so long as everyone plays a different class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Giving Classes an Additional Saving Throw? (+)
Top