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Giving d20 Modern a Try...Anything I Should Know?
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<blockquote data-quote="Armadillo" data-source="post: 5029496" data-attributes="member: 37360"><p>Ah, the promise that was d20M.</p><p></p><p>Really, if you're thinking about playing it now, I would recommend you buy Star Wars Saga and run that for whatever campaign you were planning.</p><p></p><p>Otherwise, the one supplement that I think everyone should have is the d20M Players Companion from Green Ronin. It is filled with all kinds of goodness: talents, feats, equipment, advanced classes, and more.</p><p></p><p>For house rules, I would increase the options for using Action Points and rework the vehicle skills along the lines of Craft and Perform, i.e. Drive becomes Drive (Auto) (Heavy Vehicle) (Boat) (Submarine), etc. This will reduce the need for several feats, and it will mean that a character won't have to wait two levels before learning how to fly a helicopter.</p><p></p><p>Oh, and start at least at 3d level.</p><p></p><p></p><p></p><p>Yes, muchly. </p><p></p><p>Though, you need to watch out for the +0 BAB problem. It is all too easy to have a great character concept that is a multiclass of two core classes and an advanced class that all have +0 BAB. Such a character will never be effective in combat. To address the +0 BAB problem, I recommend that you use the fractional attack bonuses from Unearthed Arcana.</p><p></p><p>Another problem is that due to the restricted character builds offered by the core classes, it can be difficult to meet the prerequisites for some of the Advanced Classes. So, plan ahead.</p></blockquote><p></p>
[QUOTE="Armadillo, post: 5029496, member: 37360"] Ah, the promise that was d20M. Really, if you're thinking about playing it now, I would recommend you buy Star Wars Saga and run that for whatever campaign you were planning. Otherwise, the one supplement that I think everyone should have is the d20M Players Companion from Green Ronin. It is filled with all kinds of goodness: talents, feats, equipment, advanced classes, and more. For house rules, I would increase the options for using Action Points and rework the vehicle skills along the lines of Craft and Perform, i.e. Drive becomes Drive (Auto) (Heavy Vehicle) (Boat) (Submarine), etc. This will reduce the need for several feats, and it will mean that a character won't have to wait two levels before learning how to fly a helicopter. Oh, and start at least at 3d level. Yes, muchly. Though, you need to watch out for the +0 BAB problem. It is all too easy to have a great character concept that is a multiclass of two core classes and an advanced class that all have +0 BAB. Such a character will never be effective in combat. To address the +0 BAB problem, I recommend that you use the fractional attack bonuses from Unearthed Arcana. Another problem is that due to the restricted character builds offered by the core classes, it can be difficult to meet the prerequisites for some of the Advanced Classes. So, plan ahead. [/QUOTE]
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