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Giving d20 Modern a Try...Anything I Should Know?
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<blockquote data-quote="ValhallaGH" data-source="post: 5030362" data-attributes="member: 41187"><p>You forgot armor proficiency. At least Light, possibly Medium (depends upon how you stat up the various vests used over the last few years) or even Heavy.</p><p></p><p>Marine Artillery (PFC / LCpl) Feats:</p><p>Simple Weapons Proficiency [freebie given by all base classes]</p><p>Personal Firearms Proficiency [1st]</p><p>Advanced Firearms Proficiency [human]</p><p>Exotic Firearms Proficiency (Cannons) [bonus, 2nd]</p><p>Armor Proficiency (light) [occupation]</p><p>Armor Proficiency (medium) [bonus, 4th]</p><p>Surface Vehicle Operation (heavy wheeled) [3rd]</p><p></p><p>Because of the high feat requirements to do anything, basically trained military personnel are at least 4th level, and often are in the 6-12 range.</p><p>Special operators will generally end up in the 12-24 range (and the system only goes to 20).</p><p></p><p>Modern had a lot of potential but it screwed up a number of things that it needed to be successful. One was the BAB thing, another was requiring a feat for <em>anything</em> that requires special training IRL, a third was having over 50 skills when most PCs get 6 skill points per level, another was keeping firearms anemic and weaker than punching with fists*, then there was the thousands of tiny differences between standard d20 and modern (cover, maneuvers, etc.) which needed to be learned or referenced, finally there was the decision to make talents worth .5 to 1.0 feats instead of being powerful.</p><p></p><p>*A) a Strong / Martial Artist can kill an M1 Abrams with a charge attack. B) an RPG-7 can't kill an M1 Abrams in less than two attacks, and those have to be critical hits for near-max damage. C) 4E style Brutal weapons would be great for bumping up a particularly nasty firearm or class of firearm.</p><p></p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5030362, member: 41187"] You forgot armor proficiency. At least Light, possibly Medium (depends upon how you stat up the various vests used over the last few years) or even Heavy. Marine Artillery (PFC / LCpl) Feats: Simple Weapons Proficiency [freebie given by all base classes] Personal Firearms Proficiency [1st] Advanced Firearms Proficiency [human] Exotic Firearms Proficiency (Cannons) [bonus, 2nd] Armor Proficiency (light) [occupation] Armor Proficiency (medium) [bonus, 4th] Surface Vehicle Operation (heavy wheeled) [3rd] Because of the high feat requirements to do anything, basically trained military personnel are at least 4th level, and often are in the 6-12 range. Special operators will generally end up in the 12-24 range (and the system only goes to 20). Modern had a lot of potential but it screwed up a number of things that it needed to be successful. One was the BAB thing, another was requiring a feat for [i]anything[/i] that requires special training IRL, a third was having over 50 skills when most PCs get 6 skill points per level, another was keeping firearms anemic and weaker than punching with fists*, then there was the thousands of tiny differences between standard d20 and modern (cover, maneuvers, etc.) which needed to be learned or referenced, finally there was the decision to make talents worth .5 to 1.0 feats instead of being powerful. *A) a Strong / Martial Artist can kill an M1 Abrams with a charge attack. B) an RPG-7 can't kill an M1 Abrams in less than two attacks, and those have to be critical hits for near-max damage. C) 4E style Brutal weapons would be great for bumping up a particularly nasty firearm or class of firearm. Good luck. [/QUOTE]
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