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Giving d20 Modern a Try...Anything I Should Know?
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<blockquote data-quote="jonrog1" data-source="post: 5031297" data-attributes="member: 189"><p>In theory they don't level up a lot over the course of the show. Maybe start at 8th level, end around 10-12. Eliot does pick up some computer skills, Parker learns to fight better and how to bluff, and Hardison learns to rappel (badly).</p><p></p><p>8th level Parker in True 20 would be</p><p></p><p>Parker </p><p>Expert 8</p><p></p><p>Str +2</p><p>Dex +4</p><p>Int +1</p><p>Wis +0</p><p>Con +1</p><p>Cha -1</p><p></p><p>Background: Criminal: Burglar (from Expert's Handbook)</p><p></p><p>FEATS (2 BG, 4 starting, 7 level-ups)</p><p></p><p>Second Chance (Trigger Alarms)</p><p>Talented (Disable Device & Stealth)</p><p></p><p>Talented (Acrobatics & Athletics)</p><p>Talented (Bluff & Sleight of Hand)</p><p>Benefiit (Alternate ID's)</p><p>Firearms Training</p><p></p><p>Talented (Notice & Search)</p><p>Skill Mastery Acrobatics/ Disable Device / Stealth / Sleight of Hand</p><p>Challenge: Disable Device - Fast Task</p><p>Slow Fall</p><p>Acrobatic Bluff</p><p>Sneak Attack</p><p>Challenge: Stealth - Slip between cover</p><p></p><p>SKILLS (2 BG, 9 starting, 9sp/level)</p><p></p><p>+17 Disable Device (uses Dex as she's usually lockpicking)</p><p>+17 Stealth</p><p>**************</p><p>+17 Acrobatics</p><p>+15 Athletics</p><p>+5 Bluff</p><p>+17 Escape Artist</p><p>+3 Gather Information</p><p>+12 Knowledge (crime)</p><p>+13 Notice </p><p>+14 Search</p><p>+17 Sleight of Hand</p><p></p><p>TOUGH: +1</p><p>FORT: +3</p><p>REF: +10</p><p>WILL: +2</p><p></p><p>Combat Bonus: +6</p><p>Dodge: 20</p><p>Parry: 18</p><p>Reputation: +3</p><p>Wealth: +18</p><p></p><p>Virtue: Fearless</p><p>Vice: Greedy</p><p></p><p>or, arguably</p><p></p><p>Virtue: Crazy</p><p>Vice: Crazy</p><p></p><p>Possessions: Lockpicks, specialized climbing gear, 9mm pistol (attack +10, Damage DC 18), Alternate ID documents</p><p></p><p>Parker's bright, surprisingly strong from climbing (her 6th level Att bonus went to STR) and tough from her childhood. She concentrates during heists but is otherwise easily distracted, evening out her WIS. She's attractive, but is oblivious to the fact and is really bad with people (neg CHA) </p><p></p><p>Note that I folded Climb and Jump into Athletics because, well, all right-thinking humans do so. She started with Bluff (for pickpocketing) and Gather Information (finding fences for her loot) but then never really levelled them up. I only used Talented, not Skill Focus -- I only allow one or the other in my campaigns. Also, all these feats are from the True20 core rulebook. The Expert's Splatbook has a few more tasty treats.</p></blockquote><p></p>
[QUOTE="jonrog1, post: 5031297, member: 189"] In theory they don't level up a lot over the course of the show. Maybe start at 8th level, end around 10-12. Eliot does pick up some computer skills, Parker learns to fight better and how to bluff, and Hardison learns to rappel (badly). 8th level Parker in True 20 would be Parker Expert 8 Str +2 Dex +4 Int +1 Wis +0 Con +1 Cha -1 Background: Criminal: Burglar (from Expert's Handbook) FEATS (2 BG, 4 starting, 7 level-ups) Second Chance (Trigger Alarms) Talented (Disable Device & Stealth) Talented (Acrobatics & Athletics) Talented (Bluff & Sleight of Hand) Benefiit (Alternate ID's) Firearms Training Talented (Notice & Search) Skill Mastery Acrobatics/ Disable Device / Stealth / Sleight of Hand Challenge: Disable Device - Fast Task Slow Fall Acrobatic Bluff Sneak Attack Challenge: Stealth - Slip between cover SKILLS (2 BG, 9 starting, 9sp/level) +17 Disable Device (uses Dex as she's usually lockpicking) +17 Stealth ************** +17 Acrobatics +15 Athletics +5 Bluff +17 Escape Artist +3 Gather Information +12 Knowledge (crime) +13 Notice +14 Search +17 Sleight of Hand TOUGH: +1 FORT: +3 REF: +10 WILL: +2 Combat Bonus: +6 Dodge: 20 Parry: 18 Reputation: +3 Wealth: +18 Virtue: Fearless Vice: Greedy or, arguably Virtue: Crazy Vice: Crazy Possessions: Lockpicks, specialized climbing gear, 9mm pistol (attack +10, Damage DC 18), Alternate ID documents Parker's bright, surprisingly strong from climbing (her 6th level Att bonus went to STR) and tough from her childhood. She concentrates during heists but is otherwise easily distracted, evening out her WIS. She's attractive, but is oblivious to the fact and is really bad with people (neg CHA) Note that I folded Climb and Jump into Athletics because, well, all right-thinking humans do so. She started with Bluff (for pickpocketing) and Gather Information (finding fences for her loot) but then never really levelled them up. I only used Talented, not Skill Focus -- I only allow one or the other in my campaigns. Also, all these feats are from the True20 core rulebook. The Expert's Splatbook has a few more tasty treats. [/QUOTE]
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