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General Tabletop Discussion
*Pathfinder & Starfinder
Giving feats at every level.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 587496" data-attributes="member: 3146"><p>Will it unbalance the game? To some degree. There most likely won't be much point to playing a fighter anymore. Their real advantage is that they are the only class who really gets all the feats they need. If human Barbarians and Paladins have enough feats to qualify for weaponmaster at level 5, there's not much point to playing a fighter.</p><p></p><p>The other problem with it is that if feats become a non-limited commodity, they lose their specialness. Under normal rules, a fighter can't have weapon focus, specialization, and improved critical, whirlwind attack, great cleave, and Spirited Charge by level ten. Under your feat/level system, the tenth level human fighter could have Improved Trip, Sunder, and Improved Sunder as well. By that point, he'll have nearly every feat he wants and is qualified for which means that there won't be much difference between high-level fighting characters anymore. They will all have the same feats because they'll all have all the useful feats for their character concepts.</p><p></p><p>Will it offset the lack of magic? Absolutely not. There's a lot of things that magic does and feats don't.</p><p></p><p>-Magic heals wounds.</p><p>-Magic prevents wounds from occuring in the first place (shield of faith, protection from evil, barkskin, +1 to +5 shields, armor, rings of protection, amulets of natural armor). The only feats that do that are dodge, mobility and expertise and they don't hold a candle to magic armor etc.</p><p>-Magic gives characters better stats</p><p>-Magic makes characters hit more and do more damage. (Feats are very limited in this regard--Weapon focus, Weapon specialization, Power Lunge, and a few others exist but they lack the effectiveness of magic weapons).</p><p>-Magic penetrates DR</p><p>-Magic grants additional mobility (Dash is a good start but doesn't hold a candle to Expeditious Retreat, Alter Self, Fly, etc).</p><p></p><p>If you want to make up for lack of magic, you should try using classes and monsters from the Wheel of Time books or another setting that is designed to be much lower magic.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 587496, member: 3146"] Will it unbalance the game? To some degree. There most likely won't be much point to playing a fighter anymore. Their real advantage is that they are the only class who really gets all the feats they need. If human Barbarians and Paladins have enough feats to qualify for weaponmaster at level 5, there's not much point to playing a fighter. The other problem with it is that if feats become a non-limited commodity, they lose their specialness. Under normal rules, a fighter can't have weapon focus, specialization, and improved critical, whirlwind attack, great cleave, and Spirited Charge by level ten. Under your feat/level system, the tenth level human fighter could have Improved Trip, Sunder, and Improved Sunder as well. By that point, he'll have nearly every feat he wants and is qualified for which means that there won't be much difference between high-level fighting characters anymore. They will all have the same feats because they'll all have all the useful feats for their character concepts. Will it offset the lack of magic? Absolutely not. There's a lot of things that magic does and feats don't. -Magic heals wounds. -Magic prevents wounds from occuring in the first place (shield of faith, protection from evil, barkskin, +1 to +5 shields, armor, rings of protection, amulets of natural armor). The only feats that do that are dodge, mobility and expertise and they don't hold a candle to magic armor etc. -Magic gives characters better stats -Magic makes characters hit more and do more damage. (Feats are very limited in this regard--Weapon focus, Weapon specialization, Power Lunge, and a few others exist but they lack the effectiveness of magic weapons). -Magic penetrates DR -Magic grants additional mobility (Dash is a good start but doesn't hold a candle to Expeditious Retreat, Alter Self, Fly, etc). If you want to make up for lack of magic, you should try using classes and monsters from the Wheel of Time books or another setting that is designed to be much lower magic. [/QUOTE]
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