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General Tabletop Discussion
*Pathfinder & Starfinder
Giving feats at every level.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 590809" data-attributes="member: 3146"><p>It's not the fighter you should be worried about from a balance perspective; it's the rogue and, to a lesser degree, the monk.</p><p></p><p>The no-magic rule essentially negates a lot of the rogue's weaknesses. Obscuring mist and displacement, fortification armor, etc to provide concealment and negate sneak attack. Not around. Constructs and undead who're immune to sneak attacks? None of the first and not many of the second. ACs you have trouble hitting on your enemies--not anymore (unless you replace the magical means of boosting AC). Not enough feats to be good at combat. More coming your way. Your 10d6 sneak attack damage is only more or less equal to the fighter's power attack for 5, +5 holy flaming screaming corrosive greatsword wielded with the strength of a giant [+6]. The fighter doesn't have the sword or the strength anymore. But you've still got 10d6 sneak attack damage.</p><p></p><p>Monks do pretty well in this too assuming they get to keep most of their special abilities. 20th level's a long way off, but DR 20/+1 is really good (as opposed to useless) if no-one has a magic weapon (instead of everyone having one). Similarly d20 for unarmed damage is slightly inferior to the average damage of a +5 greatsword--and dramatically inferior to a +1 [+5 with GMW] Holy Flaming Corrosive Screaming Greatsword of Speed. But if the fighter doesn't get a +5 greatsword then d20 unarmed damage is comparitavely much much better.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 590809, member: 3146"] It's not the fighter you should be worried about from a balance perspective; it's the rogue and, to a lesser degree, the monk. The no-magic rule essentially negates a lot of the rogue's weaknesses. Obscuring mist and displacement, fortification armor, etc to provide concealment and negate sneak attack. Not around. Constructs and undead who're immune to sneak attacks? None of the first and not many of the second. ACs you have trouble hitting on your enemies--not anymore (unless you replace the magical means of boosting AC). Not enough feats to be good at combat. More coming your way. Your 10d6 sneak attack damage is only more or less equal to the fighter's power attack for 5, +5 holy flaming screaming corrosive greatsword wielded with the strength of a giant [+6]. The fighter doesn't have the sword or the strength anymore. But you've still got 10d6 sneak attack damage. Monks do pretty well in this too assuming they get to keep most of their special abilities. 20th level's a long way off, but DR 20/+1 is really good (as opposed to useless) if no-one has a magic weapon (instead of everyone having one). Similarly d20 for unarmed damage is slightly inferior to the average damage of a +5 greatsword--and dramatically inferior to a +1 [+5 with GMW] Holy Flaming Corrosive Screaming Greatsword of Speed. But if the fighter doesn't get a +5 greatsword then d20 unarmed damage is comparitavely much much better. [/QUOTE]
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Giving feats at every level.
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