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General Tabletop Discussion
*Dungeons & Dragons
Giving Feats to Monsters
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<blockquote data-quote="jgsugden" data-source="post: 7505931" data-attributes="member: 2629"><p>D&D is an RPG. A role playing game. Characters play a role in a story. Make it a good story. Let the mechanics serve the story.</p><p></p><p>Should an ogre have Great Weapon Master as a feat? Why would he have it? Is he a trained warrior? Who trained him? Or did his mastery of great weapons just come with so much experience squashing little ones? Does that mean he is an old ogre? </p><p></p><p>Should an ogre have Ritual Caster? Why? What story leads to that combination?</p><p></p><p>Sometimes the story will point you towards creating or finding mechanics. Other times you'll come up with a cool combination of mechanics that you'll need to figure out how to slip into the story seamlessly. Either way, make sure the story is served and you'll be fine.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7505931, member: 2629"] D&D is an RPG. A role playing game. Characters play a role in a story. Make it a good story. Let the mechanics serve the story. Should an ogre have Great Weapon Master as a feat? Why would he have it? Is he a trained warrior? Who trained him? Or did his mastery of great weapons just come with so much experience squashing little ones? Does that mean he is an old ogre? Should an ogre have Ritual Caster? Why? What story leads to that combination? Sometimes the story will point you towards creating or finding mechanics. Other times you'll come up with a cool combination of mechanics that you'll need to figure out how to slip into the story seamlessly. Either way, make sure the story is served and you'll be fine. [/QUOTE]
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