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General Tabletop Discussion
*Pathfinder & Starfinder
Giving Fighters Another Class Skill
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<blockquote data-quote="Malar's Cow" data-source="post: 1821848" data-attributes="member: 19561"><p>I like the idea of giving a fighter 1 skill every 4-5 levels as a class skill. The fighter can choose which skill he wants to have as a class skill based on the character concept. Want a mililary tactician who studies past battles to learn about tactics and strategy? Choose Knowledge: History. Want a bounty hunter/loner/self-sufficient master-of-his-own-destiny? Choose survival or heal. Want a reconaissance or forward-observer type of character? Choose spot or listen.</p><p></p><p>Remember that ANYONE can already use spot and listen. They are simply based on your ability scores, and represent your natural ability to see and hear your surroundings. If you want your fighter to have better-than-average spot and listen skills, make Wisdom one of your higher attributes (but don't complain about your 9 Dexterity; it's all about choices).</p><p></p><p>Fighters are all about combat. Skills are the province of the rogue and bard, and IMO fighters are just about right-sized when it comes to class skills and skill points. Fighters get their props through bonus combat feats, which no other class even comes close to getting. A 6th level human fighter gets seven (count 'em, seven) feats, four of which are bonus combat feats. A human cleric at the same level only has four feats. This, more than anything else, makes up for the low skill points and limited class skills available to a fighter, IMO.</p></blockquote><p></p>
[QUOTE="Malar's Cow, post: 1821848, member: 19561"] I like the idea of giving a fighter 1 skill every 4-5 levels as a class skill. The fighter can choose which skill he wants to have as a class skill based on the character concept. Want a mililary tactician who studies past battles to learn about tactics and strategy? Choose Knowledge: History. Want a bounty hunter/loner/self-sufficient master-of-his-own-destiny? Choose survival or heal. Want a reconaissance or forward-observer type of character? Choose spot or listen. Remember that ANYONE can already use spot and listen. They are simply based on your ability scores, and represent your natural ability to see and hear your surroundings. If you want your fighter to have better-than-average spot and listen skills, make Wisdom one of your higher attributes (but don't complain about your 9 Dexterity; it's all about choices). Fighters are all about combat. Skills are the province of the rogue and bard, and IMO fighters are just about right-sized when it comes to class skills and skill points. Fighters get their props through bonus combat feats, which no other class even comes close to getting. A 6th level human fighter gets seven (count 'em, seven) feats, four of which are bonus combat feats. A human cleric at the same level only has four feats. This, more than anything else, makes up for the low skill points and limited class skills available to a fighter, IMO. [/QUOTE]
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Giving Fighters Another Class Skill
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