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Giving fighters something to do.
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<blockquote data-quote="Lord Pendragon" data-source="post: 1890407" data-attributes="member: 707"><p>This could be your problem. While <em>Phantasmal Killer</em> can't really be countered if successful, spells like <em>Baleful Polymorph</em> create exactly the kind of give and take you're looking for. Once it hits, your party has to either try and reverse the effect with its own <em>Dispel Magic</em>, or compensate for the loss of power.</p><p></p><p>In one of the toughest fights in our campaign so far, the enemy druid opened the combat with a <em>Baleful Polymorph</em> that changed our wizard into a fluffy bunny rabbit. Instantly, we were on the ropes. The tide turned thrice again in the same combat, when the fighter critted one foe, then when the fighter was killed, and finally when the invisible rogue sneak-attacked the druid, taking him down.</p><p></p><p>Insta-kill spells are like the fighter (or barbarian) critting with the greataxe. They're meant to turn the tide of a battle. If you're allowing your party to use them, but not using them as a DM, you're naturally going to be at a disadvantage.</p><p></p><p>Personally, I'd suggest you just start using those spells yourself. But if you truly dislike it, then remove them from your game. Your villains aren't getting a fair shake if they have to save against them, but the PCs never do.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1890407, member: 707"] This could be your problem. While [i]Phantasmal Killer[/i] can't really be countered if successful, spells like [i]Baleful Polymorph[/i] create exactly the kind of give and take you're looking for. Once it hits, your party has to either try and reverse the effect with its own [i]Dispel Magic[/i], or compensate for the loss of power. In one of the toughest fights in our campaign so far, the enemy druid opened the combat with a [i]Baleful Polymorph[/i] that changed our wizard into a fluffy bunny rabbit. Instantly, we were on the ropes. The tide turned thrice again in the same combat, when the fighter critted one foe, then when the fighter was killed, and finally when the invisible rogue sneak-attacked the druid, taking him down. Insta-kill spells are like the fighter (or barbarian) critting with the greataxe. They're meant to turn the tide of a battle. If you're allowing your party to use them, but not using them as a DM, you're naturally going to be at a disadvantage. Personally, I'd suggest you just start using those spells yourself. But if you truly dislike it, then remove them from your game. Your villains aren't getting a fair shake if they have to save against them, but the PCs never do. [/QUOTE]
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