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<blockquote data-quote="RangerWickett" data-source="post: 1890469" data-attributes="member: 63"><p>Nulloc's beatage was mild hyperbole, yes.</p><p></p><p>I was discussing with a friend of mine how to defend people from danger. He proposed that the President is probably taught some basic defensive martial arts. Y'know, so in case the Prime Minister of Quebec is actually a brainwashed black belt in karate, and he tries to attack the president after shaking his hand. All the president needs to do is keep from getting killed for about a second, and then the attacker will have a dozen guys shooting him or grappling him.</p><p></p><p>So maybe high-level guys just need lots of very vigilant henchmen.</p><p></p><p>I don't mind spellcasters dealing damage to a large area of effect, and I certainly don't mind them killing mooks and flunkies. But I think the damage dice should be toned down just a little. So a fireball might deal 3d6 at 5th level. To balance this out, the mage could cast a lot more fireballs per day. I pretty much just want to tone down the necessity of super-powerful spells. </p><p></p><p>Right now a 13th level wizard only gets 1 7th level spell, so he'd better use it to kill someone tough. But if the wizard got to cast unlimited 4th level spells, and could only use a 5th level spell if he spent two full rounds concentrating on it, that would fit my style better.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1890469, member: 63"] Nulloc's beatage was mild hyperbole, yes. I was discussing with a friend of mine how to defend people from danger. He proposed that the President is probably taught some basic defensive martial arts. Y'know, so in case the Prime Minister of Quebec is actually a brainwashed black belt in karate, and he tries to attack the president after shaking his hand. All the president needs to do is keep from getting killed for about a second, and then the attacker will have a dozen guys shooting him or grappling him. So maybe high-level guys just need lots of very vigilant henchmen. I don't mind spellcasters dealing damage to a large area of effect, and I certainly don't mind them killing mooks and flunkies. But I think the damage dice should be toned down just a little. So a fireball might deal 3d6 at 5th level. To balance this out, the mage could cast a lot more fireballs per day. I pretty much just want to tone down the necessity of super-powerful spells. Right now a 13th level wizard only gets 1 7th level spell, so he'd better use it to kill someone tough. But if the wizard got to cast unlimited 4th level spells, and could only use a 5th level spell if he spent two full rounds concentrating on it, that would fit my style better. [/QUOTE]
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