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Giving fighters something to do.
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<blockquote data-quote="Elrik_DarkFury" data-source="post: 1890496" data-attributes="member: 17192"><p>Tone down magic more?I don't know but 3.5 pretty much did that and arcane spellcasters are in trouble keeping pace with the other classes.</p><p></p><p>I can't understand it.Do you want people playing wizards or not?</p><p></p><p>Try protect BBEG more.That wizard should had a contingency just in case things went bad,and the fighter should had been mind blanked as the probabilities to be the target of a mind-affecting spell are considerably hight.</p><p>The DC of spells cast are not that hight any more and a well prepared villain can easily resist them.</p><p></p><p></p><p></p><p>Spellcasters had their spells nerfed,and the duracion of protective ones is proportionaly diminished.So what is left for them to do,just buff the fighters?</p><p></p><p></p><p>Also, if you throw some encounters before the final battle the efficiency of your spellcasters will be reduced.They may kill someone in the final battle (if they keep the higher level spells for the final hour) but then they will have to fight with magic missiles.</p><p></p><p></p><p>Magic is powerful and beautiful and unpredictable , and it is so hard to balance everything.</p><p>However i think that banning a great deal of spells or turning everything into damage dealing effects is not the sollution (you know not how much i hate 3.5 ed for what they turned disintergrate into) .</p><p>Do you know how many damaging spells you need to kill just one tough monster of CL 7 Hill giant (102 hp)?</p><p></p><p>Ok, you had a misfortune in this combat but you now know the strength of your party and the next time you'll be more prepared to face your players tricks by preparing decent villains and challenges.</p><p></p><p>Try and use instant kill effects on your players' characters.You'll see that the first time may be harsh for them but the second one will be much more easier.</p><p>They care for themselves and they don't want to die?</p><p>-->they find means to protect themselves whether by casting pretective spells or be getting equiped with protecting items.</p><p></p><p>Heck, use same protections for your villains and problem mostly solved.</p><p>I know it adds some complexity but its ok with me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Anyway,good luck with your experienced players (they must be),and know that experienced players are always harder to control but it is also more rewarding and fun to DM them.</p><p></p><p>___________________</p><p>The Wizard</p></blockquote><p></p>
[QUOTE="Elrik_DarkFury, post: 1890496, member: 17192"] Tone down magic more?I don't know but 3.5 pretty much did that and arcane spellcasters are in trouble keeping pace with the other classes. I can't understand it.Do you want people playing wizards or not? Try protect BBEG more.That wizard should had a contingency just in case things went bad,and the fighter should had been mind blanked as the probabilities to be the target of a mind-affecting spell are considerably hight. The DC of spells cast are not that hight any more and a well prepared villain can easily resist them. Spellcasters had their spells nerfed,and the duracion of protective ones is proportionaly diminished.So what is left for them to do,just buff the fighters? Also, if you throw some encounters before the final battle the efficiency of your spellcasters will be reduced.They may kill someone in the final battle (if they keep the higher level spells for the final hour) but then they will have to fight with magic missiles. Magic is powerful and beautiful and unpredictable , and it is so hard to balance everything. However i think that banning a great deal of spells or turning everything into damage dealing effects is not the sollution (you know not how much i hate 3.5 ed for what they turned disintergrate into) . Do you know how many damaging spells you need to kill just one tough monster of CL 7 Hill giant (102 hp)? Ok, you had a misfortune in this combat but you now know the strength of your party and the next time you'll be more prepared to face your players tricks by preparing decent villains and challenges. Try and use instant kill effects on your players' characters.You'll see that the first time may be harsh for them but the second one will be much more easier. They care for themselves and they don't want to die? -->they find means to protect themselves whether by casting pretective spells or be getting equiped with protecting items. Heck, use same protections for your villains and problem mostly solved. I know it adds some complexity but its ok with me. :) Anyway,good luck with your experienced players (they must be),and know that experienced players are always harder to control but it is also more rewarding and fun to DM them. ___________________ The Wizard [/QUOTE]
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