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*TTRPGs General
Giving fighters something to do.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1891562" data-attributes="member: 3146"><p>I think what you're missing is that that 11th level fighter isn't really min-maxed. An ordinary 11th level fighter will have something like a 21 strength and a +1 wounding or +2 flaming or +1 holy weapon, will probably close to melee range, power attack for 11, and do 2d6+32+(1 con or 2d6 holy or 1d6 fire) at a charging attack bonus of +10.</p><p></p><p>Sure, it's possible to create a min-maxed fighter who's better than the normal fighter. However, it's also very easy (and common) to create a concept fighter who couldn't handle two rounds in the ring with a basic iconic fighter and can't fill the same role. If you look at that kind of fighter for long enough, even an iconic fighter will start to look min-maxed but that's not the case.</p><p></p><p></p><p></p><p>If you think that archery is generally less effective than melee, I wonder about the archers you've seen.</p><p></p><p>By 11th level, a pretty standard human archer fighter who started with a 15 dex and a 14 strength will probably have attacks at: +17/+17/+12/+7 for 1d8+6+2d6 at long range (and will have a range increment that beats the max range of all but the longest range spells) with just a +2 strength item (ioun stone?), +4 dex item, and a +3 equivalent bow (+1 holy, +1 flaming shock, etc). Given non-core feats like Improved Rapid Shot, a race with a dex bonus, better than average stats, or buffing from the party (bardsong, Flame Arrow, Greater Magic Weapon, Prayer, etc), such a character will easily average 25 points of damage <em>per hit</em>. (that, of course, assumes +2 bardsong, +3.5 from flame arrow, +2 Greater Magic Weapon, and Prayer). Without that, he still averages 17.5 damage/hit. (And most of his attacks will hit.) Again, that's not a min-maxed archer. That's a normal iconic archer. It's possible to do much worse. But it's also possible to do much better.</p><p></p><p>And 11th level is not really a favorable comparison point for fighters (since it's right before Greater Weapon Specialization).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1891562, member: 3146"] I think what you're missing is that that 11th level fighter isn't really min-maxed. An ordinary 11th level fighter will have something like a 21 strength and a +1 wounding or +2 flaming or +1 holy weapon, will probably close to melee range, power attack for 11, and do 2d6+32+(1 con or 2d6 holy or 1d6 fire) at a charging attack bonus of +10. Sure, it's possible to create a min-maxed fighter who's better than the normal fighter. However, it's also very easy (and common) to create a concept fighter who couldn't handle two rounds in the ring with a basic iconic fighter and can't fill the same role. If you look at that kind of fighter for long enough, even an iconic fighter will start to look min-maxed but that's not the case. If you think that archery is generally less effective than melee, I wonder about the archers you've seen. By 11th level, a pretty standard human archer fighter who started with a 15 dex and a 14 strength will probably have attacks at: +17/+17/+12/+7 for 1d8+6+2d6 at long range (and will have a range increment that beats the max range of all but the longest range spells) with just a +2 strength item (ioun stone?), +4 dex item, and a +3 equivalent bow (+1 holy, +1 flaming shock, etc). Given non-core feats like Improved Rapid Shot, a race with a dex bonus, better than average stats, or buffing from the party (bardsong, Flame Arrow, Greater Magic Weapon, Prayer, etc), such a character will easily average 25 points of damage [i]per hit[/i]. (that, of course, assumes +2 bardsong, +3.5 from flame arrow, +2 Greater Magic Weapon, and Prayer). Without that, he still averages 17.5 damage/hit. (And most of his attacks will hit.) Again, that's not a min-maxed archer. That's a normal iconic archer. It's possible to do much worse. But it's also possible to do much better. And 11th level is not really a favorable comparison point for fighters (since it's right before Greater Weapon Specialization). [/QUOTE]
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