Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Giving fighters something to do.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 1891597" data-attributes="member: 78"><p>Yeah, ranged attackers really suck. A ranged character doesn't need to move as often, so he takes more full attacks. He gets Rapid Shot for more attacks on a full attack action. If he wants to move to keep his distance, Manyshot gives some of the benefit of multiple attacks. While he doesn't get full STR bonus, he can probably take miscellaneous bonuses make up most of the difference, especially with his greater number of attacks. For example, Bracers of Archery don't have a melee equivalent. Also, they get like 5 or 10 arrows of different types cheaply, so they always have something against DR. The biggest downside of archery is having your bow sundered. In my experience, archers haven't been weak. "Attack roll?" Singular? Jeez.</p><p></p><p>An instant kill effect can be thought of as dealing lots and lots of damage on a failed save. Finding ways to deal lots of damage conventionally deals lots of damage with no save. In many cases, a wizard's HP and defenses are such that average damage from a full attack is death with no save. Granted, the caster probably has options for avoiding the full attack, but there are options for avoiding save or die attacks (have super saves, death ward, spell turning, reroll powers, etc). </p><p></p><p>Every character has something to do in combat. Rogues aren't 2nd Ed thieves, able to deal maybe one nasty shot but then are essentially bystanders. They can drop 30+d6 in sneak attacks on a lucky round at high levels, use wands reliably, completely avoid many spells, deal ability damage, and still have the best skills. Even crappy bards are loaded with incapcitating spells. In other words, it's pretty boring to be able to see a far away place, go there, and then not be able to do anything else, especially when doing those two things might take 2 minutes, while the ensueing combat might take an hour or two. Animating the dead as warriors usually means that you just wasted 50 gp on the spell as a PC. Lighting up an idea with magic is only marginally better than doing so with a torch or sunrod.</p></blockquote><p></p>
[QUOTE="Victim, post: 1891597, member: 78"] Yeah, ranged attackers really suck. A ranged character doesn't need to move as often, so he takes more full attacks. He gets Rapid Shot for more attacks on a full attack action. If he wants to move to keep his distance, Manyshot gives some of the benefit of multiple attacks. While he doesn't get full STR bonus, he can probably take miscellaneous bonuses make up most of the difference, especially with his greater number of attacks. For example, Bracers of Archery don't have a melee equivalent. Also, they get like 5 or 10 arrows of different types cheaply, so they always have something against DR. The biggest downside of archery is having your bow sundered. In my experience, archers haven't been weak. "Attack roll?" Singular? Jeez. An instant kill effect can be thought of as dealing lots and lots of damage on a failed save. Finding ways to deal lots of damage conventionally deals lots of damage with no save. In many cases, a wizard's HP and defenses are such that average damage from a full attack is death with no save. Granted, the caster probably has options for avoiding the full attack, but there are options for avoiding save or die attacks (have super saves, death ward, spell turning, reroll powers, etc). Every character has something to do in combat. Rogues aren't 2nd Ed thieves, able to deal maybe one nasty shot but then are essentially bystanders. They can drop 30+d6 in sneak attacks on a lucky round at high levels, use wands reliably, completely avoid many spells, deal ability damage, and still have the best skills. Even crappy bards are loaded with incapcitating spells. In other words, it's pretty boring to be able to see a far away place, go there, and then not be able to do anything else, especially when doing those two things might take 2 minutes, while the ensueing combat might take an hour or two. Animating the dead as warriors usually means that you just wasted 50 gp on the spell as a PC. Lighting up an idea with magic is only marginally better than doing so with a torch or sunrod. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Giving fighters something to do.
Top