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Giving fighters something to do.
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<blockquote data-quote="Lord Pendragon" data-source="post: 1898128" data-attributes="member: 707"><p>Well, there's a 3% way that particular character should have failed those saves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Personally, I think that DMs who fudge this fail to recognize that sometimes, the easy win is fun. Out of 100 climactic battles, 3 of them will be ended by the insta-kill spell. A year later, which battles do you think your players are going to remember?</p><p></p><p>I played a rogue in a previous campaign who, insanely, wonderfully, managed to <em>Turn</em> a lich. The DM had meant it to be an incredibly tough fight, but my rogue rolled a 20 and managed to Turn. I loved that fight!</p><p></p><p>It shouldn't be <em>easy</em> to insta-kill the BBEG, but just like the fighter rolling back to back crits, it should be <em>possible</em>. And when it does happen, let the players enjoy it. There's always another BBEG waiting in the wings, and 97 out of 100 of them aren't going to be insta-killed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />Fit the fight? That's the thing about D&D. The randomness of attack rolls means sometimes battles that should be tough are easy, and battles that should be easy are tough. Same campaign, our party ran into a group of vampire spawn that the DM thought would be a complete cakewalk. Instead, a streak of bad rolling resulted in a very deadly fight. Should we players have fudged our rolls, because whiffing that many times against an inferior foe wasn't "in character" and didn't "fit the fight"? Not at all. Sometimes the powerhouses go down easy, sometimes the wilting daisies last forever in the thick of combat. That's a part of what makes D&D so fun. Or at least, for us it does. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />This would ruin things for me as a player, but obviously your players must enjoy it, so more power to you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1898128, member: 707"] Well, there's a 3% way that particular character should have failed those saves. :p Personally, I think that DMs who fudge this fail to recognize that sometimes, the easy win is fun. Out of 100 climactic battles, 3 of them will be ended by the insta-kill spell. A year later, which battles do you think your players are going to remember? I played a rogue in a previous campaign who, insanely, wonderfully, managed to [i]Turn[/i] a lich. The DM had meant it to be an incredibly tough fight, but my rogue rolled a 20 and managed to Turn. I loved that fight! It shouldn't be [i]easy[/i] to insta-kill the BBEG, but just like the fighter rolling back to back crits, it should be [i]possible[/i]. And when it does happen, let the players enjoy it. There's always another BBEG waiting in the wings, and 97 out of 100 of them aren't going to be insta-killed. :)Fit the fight? That's the thing about D&D. The randomness of attack rolls means sometimes battles that should be tough are easy, and battles that should be easy are tough. Same campaign, our party ran into a group of vampire spawn that the DM thought would be a complete cakewalk. Instead, a streak of bad rolling resulted in a very deadly fight. Should we players have fudged our rolls, because whiffing that many times against an inferior foe wasn't "in character" and didn't "fit the fight"? Not at all. Sometimes the powerhouses go down easy, sometimes the wilting daisies last forever in the thick of combat. That's a part of what makes D&D so fun. Or at least, for us it does. :)This would ruin things for me as a player, but obviously your players must enjoy it, so more power to you. :) [/QUOTE]
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