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Giving hints to a player
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<blockquote data-quote="Murrdox" data-source="post: 954484" data-attributes="member: 10131"><p>I have a touchy situation coming up in my campaign I'd like some ideas on. Here's the scoop.</p><p></p><p>I have an Evil cleric of Talos who is on a mission for his God. However, he doesn't know what it is, he's just getting pushed in the right direction from time to time.</p><p></p><p>Not too long ago, a crazed and near-death prophet found him in the desert, and told him he would be going "under the earth" and that he would find the "tower of purple" where he needs to seek a certain amulet.</p><p></p><p>Unfortunately, the player hasn't done any research to attempt to discover what this tower or amulet could be.</p><p></p><p>This is a BONUS quest for the character. He doesn't HAVE to complete it. Let me say that first of all. I want him to work for it.</p><p></p><p>The party is going to be storming an ancient wizard's tower in the Underdark. It's long been abandoned by the wizard who originally made his home there, and the party is going there to fight the new residents, a cell of the Cult of the Dragon.</p><p></p><p>HOWEVER... the amulet the Cleric seeks resides in the tower. It's with some other treasure that has long gone undisturbed, because the ancient wizard who originally lived there hid it on the etherial plane... thus it is all invisible.</p><p></p><p>NOW... here's the question. HOW to I give some hints to the Cleric about where to look or how to look for the amulet? I want to nudge him in the right direction without totally giving away the nature by which the amulet is hidden. His god is testing him... so no more direct divine intervention is possible. He's not going to get any more prophets or signs pointing him in the right direction. If he fails this quest, Talos may start doubting his use as a disciple.</p><p></p><p>Ideas? I appreciate any input/suggestions you folks might have!</p></blockquote><p></p>
[QUOTE="Murrdox, post: 954484, member: 10131"] I have a touchy situation coming up in my campaign I'd like some ideas on. Here's the scoop. I have an Evil cleric of Talos who is on a mission for his God. However, he doesn't know what it is, he's just getting pushed in the right direction from time to time. Not too long ago, a crazed and near-death prophet found him in the desert, and told him he would be going "under the earth" and that he would find the "tower of purple" where he needs to seek a certain amulet. Unfortunately, the player hasn't done any research to attempt to discover what this tower or amulet could be. This is a BONUS quest for the character. He doesn't HAVE to complete it. Let me say that first of all. I want him to work for it. The party is going to be storming an ancient wizard's tower in the Underdark. It's long been abandoned by the wizard who originally made his home there, and the party is going there to fight the new residents, a cell of the Cult of the Dragon. HOWEVER... the amulet the Cleric seeks resides in the tower. It's with some other treasure that has long gone undisturbed, because the ancient wizard who originally lived there hid it on the etherial plane... thus it is all invisible. NOW... here's the question. HOW to I give some hints to the Cleric about where to look or how to look for the amulet? I want to nudge him in the right direction without totally giving away the nature by which the amulet is hidden. His god is testing him... so no more direct divine intervention is possible. He's not going to get any more prophets or signs pointing him in the right direction. If he fails this quest, Talos may start doubting his use as a disciple. Ideas? I appreciate any input/suggestions you folks might have! [/QUOTE]
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