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*TTRPGs General
Giving hints to a player
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<blockquote data-quote="Ozmar" data-source="post: 954741" data-attributes="member: 8021"><p>I'd recommend using NPCs to show him the consequences of failure, or to mentor him by giving him advice about how to handle messages from his god:</p><p></p><p>NPC Encounter 1 - You could have him sought out by another priest of Talos who was given guidance to seek him out. The other priest might offer suggestions: "You know, when I was on a quest for Talos, I was tested three times, but I didn't know they were tests at first. In fact, one of them I didn't even know about until I had passed it. Its very important to review the tenets of our faith and ensure that we are walking the Path of Talos."</p><p></p><p>NPC Encounter 2 - You might set up an encounter with an ex-priest of Talos. Maybe he challenges the PC verbally in a bar before backing down and grumbling in his drink. A bystander remarks: "Don't mind him, he's just bitter about his own failure. Y'see, he was given a quest by his god, Talos was it? yeah. Had to find a crown or something. I guess he failed to find it, and he ended up faithless and old, drinking ale here in our tavern. I guess those gods don't take too kindly to failure..."</p><p></p><p>Casual encounters with NPCs can be good ways to show the players potential consequences of actions, and to show them what you expect in terms of behavior for certain characters. I have always thought that its better to have an NPC paladin say "This is how its done" than it is to have the DM say "A paladin wouldn't do that." It immerses the players in the game world, and doesn't have the DM's level of authority attached to it. (NPCs could always be wrong...)</p><p></p><p>Ozmar the NPC Wrangler</p></blockquote><p></p>
[QUOTE="Ozmar, post: 954741, member: 8021"] I'd recommend using NPCs to show him the consequences of failure, or to mentor him by giving him advice about how to handle messages from his god: NPC Encounter 1 - You could have him sought out by another priest of Talos who was given guidance to seek him out. The other priest might offer suggestions: "You know, when I was on a quest for Talos, I was tested three times, but I didn't know they were tests at first. In fact, one of them I didn't even know about until I had passed it. Its very important to review the tenets of our faith and ensure that we are walking the Path of Talos." NPC Encounter 2 - You might set up an encounter with an ex-priest of Talos. Maybe he challenges the PC verbally in a bar before backing down and grumbling in his drink. A bystander remarks: "Don't mind him, he's just bitter about his own failure. Y'see, he was given a quest by his god, Talos was it? yeah. Had to find a crown or something. I guess he failed to find it, and he ended up faithless and old, drinking ale here in our tavern. I guess those gods don't take too kindly to failure..." Casual encounters with NPCs can be good ways to show the players potential consequences of actions, and to show them what you expect in terms of behavior for certain characters. I have always thought that its better to have an NPC paladin say "This is how its done" than it is to have the DM say "A paladin wouldn't do that." It immerses the players in the game world, and doesn't have the DM's level of authority attached to it. (NPCs could always be wrong...) Ozmar the NPC Wrangler [/QUOTE]
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