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General Tabletop Discussion
*Dungeons & Dragons
Giving monsters more (unlimited?) reactions in one turn
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<blockquote data-quote="Ruin Explorer" data-source="post: 9597838" data-attributes="member: 18"><p>Not really, and it's very much by design.</p><p></p><p>Because 3E and 4E let you have a lot of reactions and it slows the game down to an absolute crawl without really making it more interesting.</p><p></p><p></p><p>I think if it's a one-off and there's sufficient fictional justification, like time-control powers, existing half in another quantum reality, being the greatest swordsman who ever existed, etc., it could work.</p><p></p><p>For the Minotaur Manhunter though? Big nope from me. There's no fictional justification which would let it take unlimited Reactions (or even more than one) when highly skilled PC combatants and other monsters can't.</p><p></p><p>I'd lose a lot of respect for a DM who let just a random relatively-normal minotaur have <em>literally unlimited</em> Reactions in a game very heavily balanced around people only having one Reaction. I would just make it be one Reaction and let it lie for that monsters design, frankly. Especially as it's essentially scaling damage which scales based on the number of PCs who are designed to use melee attacks (which are already the most-disadvantaged way to do damage in D&D, I'd argue).</p><p></p><p></p><p>I think there's a lack of fictional justification in this specific case. Because there's no supernatural or even really super-training element you're essentially raising the question of "why couldn't a PC do this?" in a way a lot of stuff doesn't. Avoiding extra Reactions is a good rule to not break.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9597838, member: 18"] Not really, and it's very much by design. Because 3E and 4E let you have a lot of reactions and it slows the game down to an absolute crawl without really making it more interesting. I think if it's a one-off and there's sufficient fictional justification, like time-control powers, existing half in another quantum reality, being the greatest swordsman who ever existed, etc., it could work. For the Minotaur Manhunter though? Big nope from me. There's no fictional justification which would let it take unlimited Reactions (or even more than one) when highly skilled PC combatants and other monsters can't. I'd lose a lot of respect for a DM who let just a random relatively-normal minotaur have [I]literally unlimited[/I] Reactions in a game very heavily balanced around people only having one Reaction. I would just make it be one Reaction and let it lie for that monsters design, frankly. Especially as it's essentially scaling damage which scales based on the number of PCs who are designed to use melee attacks (which are already the most-disadvantaged way to do damage in D&D, I'd argue). I think there's a lack of fictional justification in this specific case. Because there's no supernatural or even really super-training element you're essentially raising the question of "why couldn't a PC do this?" in a way a lot of stuff doesn't. Avoiding extra Reactions is a good rule to not break. [/QUOTE]
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Giving monsters more (unlimited?) reactions in one turn
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