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General Tabletop Discussion
*Dungeons & Dragons
Giving monsters more (unlimited?) reactions in one turn
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9599275" data-attributes="member: 6802951"><p>You could just give it a reaction attack and extra actions, or a Legendary action attack that the creature can only use against a creature that just damaged it.</p><p></p><p>Ultimately, what is the design intent behind the ability?</p><p></p><p>Discourage the creature from being swarmed by multiple combatants in melee? Give it reactions from being hit, but that can't be used more than once on any single attacker.</p><p></p><p>Punish melee characters in general? Give it an "Aura of spinning steel" like a Spirit Guardians or similar, that hits a character when they move into reach or start their turn there, and makes it harder to move around or away from. (If you're feeling really nasty, have the damage also trigger on making at attack as well.)</p><p></p><p>Pile into the middle of the party and obstruct them? Give the charge attack a push back rather than prone and let it affect anyone adjacent to the initial target. (Prevents being blocked by just one or two characters.</p><p></p><p>Ultimately, more monsters are generally a better remedy for a larger party than more actions on fewer monsters however. A big part of the action economy is the party's ability to disable opponents using spells or similar abilities, and a Held monster doesn't get to take actions or reactions, no matter how many they have.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9599275, member: 6802951"] You could just give it a reaction attack and extra actions, or a Legendary action attack that the creature can only use against a creature that just damaged it. Ultimately, what is the design intent behind the ability? Discourage the creature from being swarmed by multiple combatants in melee? Give it reactions from being hit, but that can't be used more than once on any single attacker. Punish melee characters in general? Give it an "Aura of spinning steel" like a Spirit Guardians or similar, that hits a character when they move into reach or start their turn there, and makes it harder to move around or away from. (If you're feeling really nasty, have the damage also trigger on making at attack as well.) Pile into the middle of the party and obstruct them? Give the charge attack a push back rather than prone and let it affect anyone adjacent to the initial target. (Prevents being blocked by just one or two characters. Ultimately, more monsters are generally a better remedy for a larger party than more actions on fewer monsters however. A big part of the action economy is the party's ability to disable opponents using spells or similar abilities, and a Held monster doesn't get to take actions or reactions, no matter how many they have. [/QUOTE]
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Giving monsters more (unlimited?) reactions in one turn
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