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Giving Old Skool one last shot before calling it quits.
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 4409381" data-attributes="member: 73201"><p>I've been playing 4e now for about a month. It's not the D&D I'm used to that is for sure. They've made it into a map/grid/movement/miniture game. Old school had no need of the silly map telling you where you were and where all enemies were. It was question and answer between DM/Players explaining the terrain, the distance and all that good stuff. It was all in the head, now it's all on the table. I think it takes a lot of the imagination away from what D&D started out as. They slap a bunch of new rules on there, take out some of the best classes until they decided to publish new books that we have to pay $20-$30 for at a pop, or get by other less honest means. When I think back to my best DM'ing/Playing campaigns in 2nd edition, it was all about the vivid visuals in our heads and the awesomeness of getting that critical hit on the dragon or blowing stuff up with a powerful mage. Now it seems everyone has their "role" to play and they are trying to make it more like WoW or w/e. I still enjoy it, but it's not as fun as it used to be to me is my point. Old school was easier to keep track of fights and stuff too, they say that 4e is more streamlined, but I have to disagree wholeheartedly, there are more things to keep track of, effects, action points, rolls vs 4 defenses instead of just 1 as well as a saving throw, etc. I'm just rambling on now, but I do wish I still had my old group that used to play 2e, but we grow up and we move and get different lives, such is life.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 4409381, member: 73201"] I've been playing 4e now for about a month. It's not the D&D I'm used to that is for sure. They've made it into a map/grid/movement/miniture game. Old school had no need of the silly map telling you where you were and where all enemies were. It was question and answer between DM/Players explaining the terrain, the distance and all that good stuff. It was all in the head, now it's all on the table. I think it takes a lot of the imagination away from what D&D started out as. They slap a bunch of new rules on there, take out some of the best classes until they decided to publish new books that we have to pay $20-$30 for at a pop, or get by other less honest means. When I think back to my best DM'ing/Playing campaigns in 2nd edition, it was all about the vivid visuals in our heads and the awesomeness of getting that critical hit on the dragon or blowing stuff up with a powerful mage. Now it seems everyone has their "role" to play and they are trying to make it more like WoW or w/e. I still enjoy it, but it's not as fun as it used to be to me is my point. Old school was easier to keep track of fights and stuff too, they say that 4e is more streamlined, but I have to disagree wholeheartedly, there are more things to keep track of, effects, action points, rolls vs 4 defenses instead of just 1 as well as a saving throw, etc. I'm just rambling on now, but I do wish I still had my old group that used to play 2e, but we grow up and we move and get different lives, such is life. [/QUOTE]
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