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Giving Old Skool one last shot before calling it quits.
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<blockquote data-quote="Reynard" data-source="post: 4410085" data-attributes="member: 467"><p>I disagree wholeheartedly. The 4E design philosophy, which seems to be a marriage of mathematical balance and the purging of non-action elements (skill challenges notwithstanding), is directly opposed to the things I illuminated above that define "old school" for me. Whether or not "balance" was a major issue in 1E or not is open to debate (GG always made a point to talk about balance, but much of what came into the game was clearly not balanced), there's no doubting that old school D&D did not feel that momoent to moment balance was necessary, and nor do I. The idea that everyone should be awesome in combat or that those parts of the game that were less than edge of your seat exciting should be ignored or at least understated wasn't an issue either. Among the biggest problems with 4E as it relates to "old school" gaming, though, is the intentional design decision to remove randomosity from the game -- crits were too swingy, random treasure caused issues, etc... 1E trusts the DM to adjudicate the dice to deal with that randomness while 4E tries to expunge it from play.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4410085, member: 467"] I disagree wholeheartedly. The 4E design philosophy, which seems to be a marriage of mathematical balance and the purging of non-action elements (skill challenges notwithstanding), is directly opposed to the things I illuminated above that define "old school" for me. Whether or not "balance" was a major issue in 1E or not is open to debate (GG always made a point to talk about balance, but much of what came into the game was clearly not balanced), there's no doubting that old school D&D did not feel that momoent to moment balance was necessary, and nor do I. The idea that everyone should be awesome in combat or that those parts of the game that were less than edge of your seat exciting should be ignored or at least understated wasn't an issue either. Among the biggest problems with 4E as it relates to "old school" gaming, though, is the intentional design decision to remove randomosity from the game -- crits were too swingy, random treasure caused issues, etc... 1E trusts the DM to adjudicate the dice to deal with that randomness while 4E tries to expunge it from play. [/QUOTE]
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