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Giving Old Skool one last shot before calling it quits.
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<blockquote data-quote="Reynard" data-source="post: 4410185" data-attributes="member: 467"><p>There's certainly something to that. For example, getting in the mindset that the fighter is, in fact, not the best fighter in the game takes some getting used to.</p><p></p><p>But as it relates to "old school", the real issue is in the intentional design philosophy that all PCs should be able to contrtibute equitably to every situation. Old school play, to me, includes the idea that you play a character class because you want to engage in the things that character class is good at. If you want to be front line, you play a fighter if you want to manage resources and engage in the "guessing game" with the DM -- which if you win means that you get to be uber awesome -- you play a wizard. If you want to be the support guy who gets to shine by making other players shine, you play the cleric. if you want to be the guy who retriees the golden cup from the dragon's lair, you play the thief. 4E makes a conscious design effort to undo all that. Every character gets to contribute equally to all situations. No one ever has to step aside and let someone else shine. N one ever needs to sit back and actually enjoy watching their fellows be awesome for a moment.</p><p></p><p>And I understand why -- don't get me wrong. I just don't like it.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4410185, member: 467"] There's certainly something to that. For example, getting in the mindset that the fighter is, in fact, not the best fighter in the game takes some getting used to. But as it relates to "old school", the real issue is in the intentional design philosophy that all PCs should be able to contrtibute equitably to every situation. Old school play, to me, includes the idea that you play a character class because you want to engage in the things that character class is good at. If you want to be front line, you play a fighter if you want to manage resources and engage in the "guessing game" with the DM -- which if you win means that you get to be uber awesome -- you play a wizard. If you want to be the support guy who gets to shine by making other players shine, you play the cleric. if you want to be the guy who retriees the golden cup from the dragon's lair, you play the thief. 4E makes a conscious design effort to undo all that. Every character gets to contribute equally to all situations. No one ever has to step aside and let someone else shine. N one ever needs to sit back and actually enjoy watching their fellows be awesome for a moment. And I understand why -- don't get me wrong. I just don't like it. [/QUOTE]
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Giving Old Skool one last shot before calling it quits.
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