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Giving Out Magic Items
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<blockquote data-quote="Tuft" data-source="post: 5203538" data-attributes="member: 60045"><p>Just finished a lvl 1-28 4E campaign, and this is what our DM did:</p><p></p><p>He tried Wish Lists at first, but we found that they were a major hassle to administrate, keep current, and for the DM to stay up-to-date on. In fact, it started to consume a majority of the DM's prep time. </p><p></p><p>(Why the wishlists were a hassle: "Ok, I'm working on my diplomacy skill - then I'm going to wish for both this amulet and this head item, and hope to get either... " One treasure parcel later: "Ok, I got the amulet, then the head item is redundant, so I need to change both my amulet and head item wish". One level-up later: "Ok, now these items are not in appropriate level slots, so I need to change three of my wishes...")</p><p></p><p>To avoid total wish list meltdown, our DM simply added a <strong>100% trade-in policy</strong> - economy rules be [appropriate verb]:ed. That allowed us to get items appropriate for each character with a minimum of hassle, book-keeping, and other worries. It also allowed those who wanted to do rituals to finance those without a lot of complications. </p><p>Basically, what is <em>really</em> the difference in writing down an item on a wish list fully expecting to get it and indeed getting it a little later, compared to simply using a store gift card... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This trade-in policy allowed our DM to put monster-appropriate items with the monsters, instead of character-appropriate ones, which pleased him very much.</p><p></p><p>And after this policy went into place, I don't think anyone ever found an item appropriate to our characters, which gave very little credit to the idea of using random loot like in previous editions. And indeed, later when we discovered a polearm that was really usable <em>only</em> by a thiefling warlock that had multiclassed to warlord, taken a specific paragon class, and preferably some specific feats (if I recall correctly - could have been the other way around), well, there were much discussion on what the chances were that such a character would have been in the party - or the reverse, if you played such a character, what were the chances of getting your grubby paws on that specific item, whithout wish-listing or 100% trade-in?</p></blockquote><p></p>
[QUOTE="Tuft, post: 5203538, member: 60045"] Just finished a lvl 1-28 4E campaign, and this is what our DM did: He tried Wish Lists at first, but we found that they were a major hassle to administrate, keep current, and for the DM to stay up-to-date on. In fact, it started to consume a majority of the DM's prep time. (Why the wishlists were a hassle: "Ok, I'm working on my diplomacy skill - then I'm going to wish for both this amulet and this head item, and hope to get either... " One treasure parcel later: "Ok, I got the amulet, then the head item is redundant, so I need to change both my amulet and head item wish". One level-up later: "Ok, now these items are not in appropriate level slots, so I need to change three of my wishes...") To avoid total wish list meltdown, our DM simply added a [b]100% trade-in policy[/b] - economy rules be [appropriate verb]:ed. That allowed us to get items appropriate for each character with a minimum of hassle, book-keeping, and other worries. It also allowed those who wanted to do rituals to finance those without a lot of complications. Basically, what is [i]really[/i] the difference in writing down an item on a wish list fully expecting to get it and indeed getting it a little later, compared to simply using a store gift card... :) :) This trade-in policy allowed our DM to put monster-appropriate items with the monsters, instead of character-appropriate ones, which pleased him very much. And after this policy went into place, I don't think anyone ever found an item appropriate to our characters, which gave very little credit to the idea of using random loot like in previous editions. And indeed, later when we discovered a polearm that was really usable [i]only[/i] by a thiefling warlock that had multiclassed to warlord, taken a specific paragon class, and preferably some specific feats (if I recall correctly - could have been the other way around), well, there were much discussion on what the chances were that such a character would have been in the party - or the reverse, if you played such a character, what were the chances of getting your grubby paws on that specific item, whithout wish-listing or 100% trade-in? [/QUOTE]
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