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General Tabletop Discussion
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Giving out More Feats
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<blockquote data-quote="DEFCON 1" data-source="post: 7613897" data-attributes="member: 7006"><p>Combat for groups that are 5 players or more already is unwieldy, this will only make it worse. How many PCs are in your group?</p><p></p><p>The more PCs you have, the more total hit points and total available healing is available for the group. Which means to generate suitable threats for them you need to use larger monsters and larger numbers of monsters with larger pools of HP, otherwise they get blown through in half a round. But larger numbers of monsters means more abilities that you have to run, which makes combat rounds take much longer when both you and all the players have to decide what you want to do.</p><p></p><p>When you add in more feats, that just means more power and more damage capability for the PCs, and more options the players have to think through. Thus their turns get longer, and your turns for the monsters get longer as you need to provide many more monsters in the fight and then have to deal with them and make decisions for them. Which means combat length will just grow and grow and grow. Now if that's okay with you and the players, then fine... but personally, I find fights that require an hour at a time grow tiresome very quickly. Before you know it, 5E fights start approaching 4E fights in length, and I don't know many people who actually want that.</p><p></p><p>I'm one for whom character variety comes out of player roleplay decisions, not extra numbers on the character sheet. I mean, if you are already a hefty barbarian with an 18 STR wielding a two-handed greatsword... do you need a feat that grants you an extra +10 damage on your attack to help illustrate it? What does that feat get you for characterization that you don't already have? It's just more numbers on a character sheet that you as the DM have to work your way through by needing to throw out more monsters on the table to generate a suitable threat. Not worth it in my opinion.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7613897, member: 7006"] Combat for groups that are 5 players or more already is unwieldy, this will only make it worse. How many PCs are in your group? The more PCs you have, the more total hit points and total available healing is available for the group. Which means to generate suitable threats for them you need to use larger monsters and larger numbers of monsters with larger pools of HP, otherwise they get blown through in half a round. But larger numbers of monsters means more abilities that you have to run, which makes combat rounds take much longer when both you and all the players have to decide what you want to do. When you add in more feats, that just means more power and more damage capability for the PCs, and more options the players have to think through. Thus their turns get longer, and your turns for the monsters get longer as you need to provide many more monsters in the fight and then have to deal with them and make decisions for them. Which means combat length will just grow and grow and grow. Now if that's okay with you and the players, then fine... but personally, I find fights that require an hour at a time grow tiresome very quickly. Before you know it, 5E fights start approaching 4E fights in length, and I don't know many people who actually want that. I'm one for whom character variety comes out of player roleplay decisions, not extra numbers on the character sheet. I mean, if you are already a hefty barbarian with an 18 STR wielding a two-handed greatsword... do you need a feat that grants you an extra +10 damage on your attack to help illustrate it? What does that feat get you for characterization that you don't already have? It's just more numbers on a character sheet that you as the DM have to work your way through by needing to throw out more monsters on the table to generate a suitable threat. Not worth it in my opinion. [/QUOTE]
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