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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Giving out treasure
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<blockquote data-quote="Spatzimaus" data-source="post: 1152634" data-attributes="member: 3051"><p>I forget which Story Hour it was where the player screamed at the potion-guzzling bad guy, "HEY! Stop drinking our loot!". In general, when I give a bad guy "disposable" items, I assume he'll use up half of them. Wands will end up with a random number of charges, and half the potions/scrolls/etc. will be gone by the time the PCs get to them.</p><p></p><p>The related issue I worry more about is the "tailored loot" problem. That is, let's say the Fighter likes longswords. I mean hey, who doesn't? (Okay, he might prefer sword-chucks, but play along for a minute.) He's spent three or four Feats to increase his longsword ability.</p><p>So, does the Big Bad have a +5 adamantine battleaxe of nastiness, or do you switch it to a longsword? If you leave it as a battleaxe, it's just one more item in the "sell this ASAP" pile. Okay, so you can justify making it a longsword if you intend the Fighter to use it; they're common enough, it's reasonable that the baddie would use one. But, what if your Fighter likes less common weapons? Maybe he loves Glaives, or Spiked Chains, or Gnome Hooked Hammers. If you don't tweak the loot a bit, the only ways for that player to upgrade weapons are to buy them or have the party casters spend XP.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1152634, member: 3051"] I forget which Story Hour it was where the player screamed at the potion-guzzling bad guy, "HEY! Stop drinking our loot!". In general, when I give a bad guy "disposable" items, I assume he'll use up half of them. Wands will end up with a random number of charges, and half the potions/scrolls/etc. will be gone by the time the PCs get to them. The related issue I worry more about is the "tailored loot" problem. That is, let's say the Fighter likes longswords. I mean hey, who doesn't? (Okay, he might prefer sword-chucks, but play along for a minute.) He's spent three or four Feats to increase his longsword ability. So, does the Big Bad have a +5 adamantine battleaxe of nastiness, or do you switch it to a longsword? If you leave it as a battleaxe, it's just one more item in the "sell this ASAP" pile. Okay, so you can justify making it a longsword if you intend the Fighter to use it; they're common enough, it's reasonable that the baddie would use one. But, what if your Fighter likes less common weapons? Maybe he loves Glaives, or Spiked Chains, or Gnome Hooked Hammers. If you don't tweak the loot a bit, the only ways for that player to upgrade weapons are to buy them or have the party casters spend XP. [/QUOTE]
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Giving out treasure
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