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General Tabletop Discussion
*TTRPGs General
Giving out XP based on amount of damage sustained?
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<blockquote data-quote="harpy" data-source="post: 5061331" data-attributes="member: 85243"><p>I pulled out my old MERP rulebook and here is how xp were handed out with that system:</p><p></p><p>Hit points - get 1xp per hit point taken in battle.</p><p></p><p>Critical Hits - you got a certain amount of xp depending on how bad the critical hit was on your character. Players would often bemoan getting a lame "A" crit and cheer when they got an "E" crit, until I rolled on the chart and paused a moment, wondering if they just got killed... but I think that was some of the most fun moments as players trash talked to each other over the xp they were getting for the awful crits they survived.</p><p></p><p>You also got xp for delivering crits on opponents, but the big payouts were usually when you got hit.</p><p></p><p>Kill Points - You got a certain number of points for delivering the deathblow to an opponent. When the monster was really powerful the reward was pretty big. This was once again another great font of memories as players would yell at each other telling them not to kill the BBEG because they wanted to deliver the deathblow. I miss that kind of jockularity in games.</p><p></p><p>Manuever points - you got these for pulling off what are essentially skill checks.</p><p></p><p>Spells - If you cast a spell that was pertinent and effective in the encounter they you gained xp.</p><p></p><p>Idea Points - If you came up with a good idea then you got xp for that.</p><p></p><p>Travel Points - all the travel earned you xp also. Every 10 miles you traveled int new lands you got xp, and it was rated on how dangerous the area was that you traveled through.</p><p></p><p>Miscellaneous points - A grab bag for the DM to hand out. This was generally for making good strategic decisions, or developing a character story more, etc.</p><p></p><p>The overall result I remember from these games was that people didn't do min-max nonsense. Instead it was a gambling game. Players knew that if they went up against more challenging opponents and survived then they'd earn big.</p></blockquote><p></p>
[QUOTE="harpy, post: 5061331, member: 85243"] I pulled out my old MERP rulebook and here is how xp were handed out with that system: Hit points - get 1xp per hit point taken in battle. Critical Hits - you got a certain amount of xp depending on how bad the critical hit was on your character. Players would often bemoan getting a lame "A" crit and cheer when they got an "E" crit, until I rolled on the chart and paused a moment, wondering if they just got killed... but I think that was some of the most fun moments as players trash talked to each other over the xp they were getting for the awful crits they survived. You also got xp for delivering crits on opponents, but the big payouts were usually when you got hit. Kill Points - You got a certain number of points for delivering the deathblow to an opponent. When the monster was really powerful the reward was pretty big. This was once again another great font of memories as players would yell at each other telling them not to kill the BBEG because they wanted to deliver the deathblow. I miss that kind of jockularity in games. Manuever points - you got these for pulling off what are essentially skill checks. Spells - If you cast a spell that was pertinent and effective in the encounter they you gained xp. Idea Points - If you came up with a good idea then you got xp for that. Travel Points - all the travel earned you xp also. Every 10 miles you traveled int new lands you got xp, and it was rated on how dangerous the area was that you traveled through. Miscellaneous points - A grab bag for the DM to hand out. This was generally for making good strategic decisions, or developing a character story more, etc. The overall result I remember from these games was that people didn't do min-max nonsense. Instead it was a gambling game. Players knew that if they went up against more challenging opponents and survived then they'd earn big. [/QUOTE]
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Giving out XP based on amount of damage sustained?
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