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General Tabletop Discussion
*TTRPGs General
Giving out XP based on amount of damage sustained?
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<blockquote data-quote="Garmorn" data-source="post: 5061527" data-attributes="member: 430"><p>Rolemaster, the more complex version that MERP came from taught me how to use rule like this. Here is a more complex suggestion.</p><p></p><p>Damage taken can not exceed 50% of the normal base (The rest is given normally). The amount gain is found by the following formula (most of it can be calculated ahead of time.)</p><p></p><p>Use the percentage of the parties hit points received (not the actual number) rounded down. Add 10 for each x (x = the number of times the party use a total number of healing surge that equals the number of characters - X=((healing surges used/party members) rounded down). Subtract 10 for every round beyond Y rounds of combat. Y is what is the current average or something similar (Change it to fit your campaign). (Discourages the hit my own party members. Damage done by party members is not added to the total but subtracted from the total done to the monsters.</p><p></p><p>The results is then taken as a percentage of the allowed maximum. For easier calculation round the results to the nearest 10%</p></blockquote><p></p>
[QUOTE="Garmorn, post: 5061527, member: 430"] Rolemaster, the more complex version that MERP came from taught me how to use rule like this. Here is a more complex suggestion. Damage taken can not exceed 50% of the normal base (The rest is given normally). The amount gain is found by the following formula (most of it can be calculated ahead of time.) Use the percentage of the parties hit points received (not the actual number) rounded down. Add 10 for each x (x = the number of times the party use a total number of healing surge that equals the number of characters - X=((healing surges used/party members) rounded down). Subtract 10 for every round beyond Y rounds of combat. Y is what is the current average or something similar (Change it to fit your campaign). (Discourages the hit my own party members. Damage done by party members is not added to the total but subtracted from the total done to the monsters. The results is then taken as a percentage of the allowed maximum. For easier calculation round the results to the nearest 10% [/QUOTE]
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Giving out XP based on amount of damage sustained?
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