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General Tabletop Discussion
*TTRPGs General
Giving out XP based on amount of damage sustained?
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<blockquote data-quote="Stuntman" data-source="post: 5061923" data-attributes="member: 84817"><p>Yeah, I remember that. It had many other factors like how many criticals inflicted or received. There was quite a bit of bookkeeping involved. You need an accountant with every battle.</p><p> </p><p></p><p>OK. So you have two groups with the exact same characters. One group is very good at 4E combat tactics and manages to complete the encounter with very little damage sustained. The second group is less competent and sustains much more damage. Group 1 receives less experience than group 2. Essentially, you are rewarding group 2 for their incompetence. Group 1 realises this and decides that they want to get more XP. The kill every monster except one zombie minion. Then they get one guy to stand in front of it and do nothing and take a bunch of damage. Then the next party member moves in and stands in front of it and takes damage etc. Once they sustained enough damage, they decide to finish off the minion thus getting a bunch more XP for the encounter.</p><p> </p><p>Basically, I do not like this idea of giving more XP based on damage sustained. It basically means that if you want to get more XP, you have to fight. You discourage players from sneaking, bluffing, bribing enemies. You do not reward players for using better tactics in a fight because they would recieve less XP. I understand the intent is to try to find an actual difficulty rating for an encounter, but even tough encounters may end up dealing less damage than an easy one.</p></blockquote><p></p>
[QUOTE="Stuntman, post: 5061923, member: 84817"] Yeah, I remember that. It had many other factors like how many criticals inflicted or received. There was quite a bit of bookkeeping involved. You need an accountant with every battle. OK. So you have two groups with the exact same characters. One group is very good at 4E combat tactics and manages to complete the encounter with very little damage sustained. The second group is less competent and sustains much more damage. Group 1 receives less experience than group 2. Essentially, you are rewarding group 2 for their incompetence. Group 1 realises this and decides that they want to get more XP. The kill every monster except one zombie minion. Then they get one guy to stand in front of it and do nothing and take a bunch of damage. Then the next party member moves in and stands in front of it and takes damage etc. Once they sustained enough damage, they decide to finish off the minion thus getting a bunch more XP for the encounter. Basically, I do not like this idea of giving more XP based on damage sustained. It basically means that if you want to get more XP, you have to fight. You discourage players from sneaking, bluffing, bribing enemies. You do not reward players for using better tactics in a fight because they would recieve less XP. I understand the intent is to try to find an actual difficulty rating for an encounter, but even tough encounters may end up dealing less damage than an easy one. [/QUOTE]
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Giving out XP based on amount of damage sustained?
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