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General Tabletop Discussion
*TTRPGs General
Giving out XP based on amount of damage sustained?
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<blockquote data-quote="fba827" data-source="post: 5061986" data-attributes="member: 807"><p>(i did not read all the posts, just the first one and skimmed a couple others - so apologies if i'm repeating something already said).</p><p></p><p>I think such a system would encourage longer battles where people delay "big guns" until after they've been hit a lot (or get hit a lot, then heal themselves, then get hit some more and then kill the things).... and long battles are not necessarily a good thing (at least not for my group, your group preference may vary). And it would effectively penalize anyone who wants to come up with a creative way to "nuke things" up front (using their special big power to cause a cave in or some such)... </p><p></p><p>bottom line, there just seems too be too much openining for abuse to work the system since HP are a resource with many ways to replenish and deplete, and if i ever tried something like this, i think it would just lead to longer battles where people try to soak in more damage before the final kills. (again, all just my opinion and preferences, YMMV)</p></blockquote><p></p>
[QUOTE="fba827, post: 5061986, member: 807"] (i did not read all the posts, just the first one and skimmed a couple others - so apologies if i'm repeating something already said). I think such a system would encourage longer battles where people delay "big guns" until after they've been hit a lot (or get hit a lot, then heal themselves, then get hit some more and then kill the things).... and long battles are not necessarily a good thing (at least not for my group, your group preference may vary). And it would effectively penalize anyone who wants to come up with a creative way to "nuke things" up front (using their special big power to cause a cave in or some such)... bottom line, there just seems too be too much openining for abuse to work the system since HP are a resource with many ways to replenish and deplete, and if i ever tried something like this, i think it would just lead to longer battles where people try to soak in more damage before the final kills. (again, all just my opinion and preferences, YMMV) [/QUOTE]
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Community
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Giving out XP based on amount of damage sustained?
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