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General Tabletop Discussion
*Dungeons & Dragons
Giving PCs Dilemmas, not Problems
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<blockquote data-quote="Oofta" data-source="post: 9085647" data-attributes="member: 6801845"><p>While I try to give people options most of the time, or set up scenarios where just because I didn't think of an option doesn't mean there isn't one, I don't really plan out things this way. I think in terms of actors (NPCs, groups of NPCs, monsters) and what their motivation and goals are. Then I come up with potential goals for the group and they decide what to do.</p><p></p><p>But I do want to talk about good dilemmas and bad. I've been in games where we had to literally choose between a devil and a demon. Neither side was good, it wasn't even a choice between lesser evils. It was a choice of which evil. I hated it and will never do that in any game I DM. Even the choice of lesser evils leaves a bad taste in my mouth. I don't play a game to be handed a pile of donkey-poo that has absolutely no good answers, I play the game to have at least a chance of the good guys coming out on top. Maybe I'm not successful, maybe the easy path means is the "evil" path and the risky path the "good". But give me a chance at the latter.</p><p></p><p>I'm not saying the OP is suggesting any of that, it's just that one person's "interesting dilemma" is another's "Sophie's Choice" where there is no answer that can possibly leave the player feeling good about what they chose.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9085647, member: 6801845"] While I try to give people options most of the time, or set up scenarios where just because I didn't think of an option doesn't mean there isn't one, I don't really plan out things this way. I think in terms of actors (NPCs, groups of NPCs, monsters) and what their motivation and goals are. Then I come up with potential goals for the group and they decide what to do. But I do want to talk about good dilemmas and bad. I've been in games where we had to literally choose between a devil and a demon. Neither side was good, it wasn't even a choice between lesser evils. It was a choice of which evil. I hated it and will never do that in any game I DM. Even the choice of lesser evils leaves a bad taste in my mouth. I don't play a game to be handed a pile of donkey-poo that has absolutely no good answers, I play the game to have at least a chance of the good guys coming out on top. Maybe I'm not successful, maybe the easy path means is the "evil" path and the risky path the "good". But give me a chance at the latter. I'm not saying the OP is suggesting any of that, it's just that one person's "interesting dilemma" is another's "Sophie's Choice" where there is no answer that can possibly leave the player feeling good about what they chose. [/QUOTE]
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