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General Tabletop Discussion
*TTRPGs General
Giving Players a peek behind the DM screen
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<blockquote data-quote="Marius Delphus" data-source="post: 5165779" data-attributes="member: 447"><p>I do fudge, but rarely. I don't know what that has to do with the general notion of players being allowed to peek "under the hood," as it were. In the specific case you cite, it seems to me that a certain amount of player trust (and a certain amount of everyone's fun) was on the line, so I'd say the question of fudging is moot: it was simply a good time to do that.</p><p></p><p>Absolutely. Several of my players are DMs themselves, and appreciate my being candid with them when it's merited or when I feel like it.</p><p></p><p>In general, yes. The DM's entitled to hide as much or as little as desired, and I don't recall ever having a session spoiled for me, as a player, because I knew too much after the fact.</p><p></p><p>If they started belly-aching about the thing being too convenient and in doing so accused me of something I hadn't done, then of course I would have shown it. Heck, I sometimes tell my players what page of the adventure I'm looking at (and how many total pages it has).</p><p></p><p>Too many variables. I don't know whether I would have assumed the door was "added" to the adventure, and I don't know how I would have reacted if I had.</p><p></p><p>I have to say that what matters, though, is not how people uninvolved in the session (especially strangers who are only reading about the session on the Internet) would have reacted in the same situation. What matters is what you and your players got from the moment... no need to second-guess what happened. Was it a good thing for <em>you</em> and <em>your group</em>? That's the only question that needs answering, IYAM.</p><p></p><p>HTH. HAND.</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 5165779, member: 447"] I do fudge, but rarely. I don't know what that has to do with the general notion of players being allowed to peek "under the hood," as it were. In the specific case you cite, it seems to me that a certain amount of player trust (and a certain amount of everyone's fun) was on the line, so I'd say the question of fudging is moot: it was simply a good time to do that. Absolutely. Several of my players are DMs themselves, and appreciate my being candid with them when it's merited or when I feel like it. In general, yes. The DM's entitled to hide as much or as little as desired, and I don't recall ever having a session spoiled for me, as a player, because I knew too much after the fact. If they started belly-aching about the thing being too convenient and in doing so accused me of something I hadn't done, then of course I would have shown it. Heck, I sometimes tell my players what page of the adventure I'm looking at (and how many total pages it has). Too many variables. I don't know whether I would have assumed the door was "added" to the adventure, and I don't know how I would have reacted if I had. I have to say that what matters, though, is not how people uninvolved in the session (especially strangers who are only reading about the session on the Internet) would have reacted in the same situation. What matters is what you and your players got from the moment... no need to second-guess what happened. Was it a good thing for [I]you[/I] and [I]your group[/I]? That's the only question that needs answering, IYAM. HTH. HAND. [/QUOTE]
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