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Giving Players Choices: Trollhaunt Warrens
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<blockquote data-quote="Rechan" data-source="post: 4668184" data-attributes="member: 54846"><p>Ahh. I see what you desire now.</p><p></p><p>I hope this thread doesn't turn into one of those Moral Absolute vs. Moral relativist threads. </p><p></p><p>The first thing that comes back to me is the dragon. Partly because I just like that encounter. What I would do would try to create a moral question with the dragon. Let's say that the PCs have heard of this dragon, of the evil deeds it has done. Maybe something it did has actually harmed one of the PC's allies (like say, slayed a paladin of the same church as the party cleric). <strong>However</strong>, if the PCs fight the dragon, they lose something, and this loss is obvious to the PCs. Fighting the dragon would draw reinforcements, or they wouldn't get access to the Mordant weapon, or something.</p><p></p><p>So the question is, "Slay the dragon, whom has done bad things we know of, or ally with it and deal with the situation at hand." </p><p></p><p>As to what hard choices <em>I</em> have given PCs...</p><p></p><p>[sblock]I've given the PCs options like "You have just now destroyed the volcano god to these people. Yes, the people were going to sacrifice some victims to the volcano god, BUT that was to give them power in order to make war on the cannibals that are preying on the volcano people. That Volcano god also gave them protection from the cannibals; now they are unprotected, because of you.</p><p></p><p>You could wipe out the ghoul-worshiping cannibals. But the cannibals keep another scourge at bay - they ruthlessly hunt hyena. And hyena are gnolls that have yet to eat someone's soul - as soon as that happens, the hyena become gnolls, the gnolls begin worshiping demons. Unchecked, the gnolls would spread destruction and demons far and wide."</p><p></p><p>When it comes to "hard choices", I like "Choose to not stop/do a small evil in order to prevent a greater one".</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rechan, post: 4668184, member: 54846"] Ahh. I see what you desire now. I hope this thread doesn't turn into one of those Moral Absolute vs. Moral relativist threads. The first thing that comes back to me is the dragon. Partly because I just like that encounter. What I would do would try to create a moral question with the dragon. Let's say that the PCs have heard of this dragon, of the evil deeds it has done. Maybe something it did has actually harmed one of the PC's allies (like say, slayed a paladin of the same church as the party cleric). [B]However[/B], if the PCs fight the dragon, they lose something, and this loss is obvious to the PCs. Fighting the dragon would draw reinforcements, or they wouldn't get access to the Mordant weapon, or something. So the question is, "Slay the dragon, whom has done bad things we know of, or ally with it and deal with the situation at hand." As to what hard choices [I]I[/I] have given PCs... [sblock]I've given the PCs options like "You have just now destroyed the volcano god to these people. Yes, the people were going to sacrifice some victims to the volcano god, BUT that was to give them power in order to make war on the cannibals that are preying on the volcano people. That Volcano god also gave them protection from the cannibals; now they are unprotected, because of you. You could wipe out the ghoul-worshiping cannibals. But the cannibals keep another scourge at bay - they ruthlessly hunt hyena. And hyena are gnolls that have yet to eat someone's soul - as soon as that happens, the hyena become gnolls, the gnolls begin worshiping demons. Unchecked, the gnolls would spread destruction and demons far and wide." When it comes to "hard choices", I like "Choose to not stop/do a small evil in order to prevent a greater one". [/sblock] [/QUOTE]
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