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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Ahnehnois" data-source="post: 5719135" data-attributes="member: 17106"><p>There's different ways of doing this, but I base my D&D to some extent on Battlestar Galactica, which has a great deal of podcasts and other material out there describing its creative process.</p><p></p><p>The show had a script, sure, and was expected to shoot that script, but directors and actors were also expected to make creative choices on the set and frequently did. The showrunner would choose what made it to the screen and change future scripts if necessary. There were certainly retcons in the series, but its continuity was a strong point.</p><p></p><p>I think of D&D very similarly. I have moments in my head before the game, but I'll go where events lead. In both cases there's a plan, but that plan is put in to practice in real time combining choices from all the participants.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5719135, member: 17106"] There's different ways of doing this, but I base my D&D to some extent on Battlestar Galactica, which has a great deal of podcasts and other material out there describing its creative process. The show had a script, sure, and was expected to shoot that script, but directors and actors were also expected to make creative choices on the set and frequently did. The showrunner would choose what made it to the screen and change future scripts if necessary. There were certainly retcons in the series, but its continuity was a strong point. I think of D&D very similarly. I have moments in my head before the game, but I'll go where events lead. In both cases there's a plan, but that plan is put in to practice in real time combining choices from all the participants. [/QUOTE]
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Giving players narrative control: good bad or indifferent?
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