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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Doug McCrae" data-source="post: 5719157" data-attributes="member: 21169"><p>It's the same thing.</p><p></p><p>In traditional rpgs, players create, or help to create, content all the time, by asking the GM questions. "Is there a rock nearby I can throw?" "What's the door made out of?" "What food do they serve in the inn?" It's highy unlikely, and undesirable, that any of this would have been predetermined by the GM. And it would never have been created in play unless the player asked the question. The GM alone isn't creating content, it's the players and GM working together. The questions the players ask are just as important as the answers the GM gives.</p><p></p><p>Even with content created by random rolls, all those tables so beloved by Gary Gygax, there's a strong player element, because player decision making determines which tables will be rolled on, and how often. If the players decide their characters go to a swamp, and the GM rolls up bullywugs on the random encounter table, then those bullywugs have been created by the players. In fact out of players, random table, and GM, the GM was probably the least important factor.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5719157, member: 21169"] It's the same thing. In traditional rpgs, players create, or help to create, content all the time, by asking the GM questions. "Is there a rock nearby I can throw?" "What's the door made out of?" "What food do they serve in the inn?" It's highy unlikely, and undesirable, that any of this would have been predetermined by the GM. And it would never have been created in play unless the player asked the question. The GM alone isn't creating content, it's the players and GM working together. The questions the players ask are just as important as the answers the GM gives. Even with content created by random rolls, all those tables so beloved by Gary Gygax, there's a strong player element, because player decision making determines which tables will be rolled on, and how often. If the players decide their characters go to a swamp, and the GM rolls up bullywugs on the random encounter table, then those bullywugs have been created by the players. In fact out of players, random table, and GM, the GM was probably the least important factor. [/QUOTE]
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Giving players narrative control: good bad or indifferent?
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