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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Imaro" data-source="post: 5719241" data-attributes="member: 48965"><p>I find your example kind of strange... in fact I almost don't consider that narrative control because the PC's did not in fact create anything in the narrative, you did in response to their actions in character. See to me handing over authorial/narrative control to the PC's is allowing them to create or shape something specifically. </p><p> </p><p>I guess I would consider it narrative control if they wanted to roll Nature in order to create/find a tribe of elves in the vicinity of the forest. In this example they are creating something specifically in the narrative and rolling to see if they doi so. </p><p> </p><p>I do not consider it narrative control if the PC's say they want to roll Nature to see if there are any tracks near them... and I as DM decide there are a tribe of elves in the forest and they have found their tracks. In the second example I still created the narrative, they didn't.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5719241, member: 48965"] I find your example kind of strange... in fact I almost don't consider that narrative control because the PC's did not in fact create anything in the narrative, you did in response to their actions in character. See to me handing over authorial/narrative control to the PC's is allowing them to create or shape something specifically. I guess I would consider it narrative control if they wanted to roll Nature in order to create/find a tribe of elves in the vicinity of the forest. In this example they are creating something specifically in the narrative and rolling to see if they doi so. I do not consider it narrative control if the PC's say they want to roll Nature to see if there are any tracks near them... and I as DM decide there are a tribe of elves in the forest and they have found their tracks. In the second example I still created the narrative, they didn't. [/QUOTE]
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Giving players narrative control: good bad or indifferent?
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