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*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="JamesonCourage" data-source="post: 5719621" data-attributes="member: 6668292"><p>You're wording here is correct, but you forgot the second area I highlighted. Here it is again:</p><p></p><p>If he allows a shortcut, it changes the reality of the game world. Why? Because it's the best route. The context is clear, even if the word "direct" was used. My opinion.</p><p></p><p></p><p>Of course.</p><p></p><p></p><p>Good thing I've never said that, then, huh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Again, the context of the quote cleared this up nicely in my mind.</p><p></p><p></p><p>Yep. And as far as I can tell, by the context of the example, it wasn't logically possible.</p><p></p><p></p><p>I don't play the way you're describing. No conflicts here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I don't use city maps, dungeon maps, etc. I only use a regional or continental map. So, I adlib. However, I did say:</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I was commenting on the example, in which the path was clearly defined (the path and the map were already accounted for).</p><p></p><p></p><p>It is an exploration of the setting. I said that <em>players exercising narrative control by making things real in-game</em> is bypassing exploration of the setting.</p><p></p><p></p><p>True. This is where I mentioned illusionism and the social contract, and where I explained why I put "warp reality" in quotes.</p><p></p><p></p><p>If they ask about an ally, yes, it's exploring. If they have the authority to make one, then no, it's not exploring. Just my opinion. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The unalterable map seems like setting to me. Having a GM that is "adamant" might be railroady, but if it's to contain the internal consistency of the world -even outside of the player's eyes- that's not railroady to me. And, like I've said, my group would feel I cheated to make things easier for them if I "fudged" the map in their favor. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5719621, member: 6668292"] You're wording here is correct, but you forgot the second area I highlighted. Here it is again: If he allows a shortcut, it changes the reality of the game world. Why? Because it's the best route. The context is clear, even if the word "direct" was used. My opinion. Of course. Good thing I've never said that, then, huh ;) Again, the context of the quote cleared this up nicely in my mind. Yep. And as far as I can tell, by the context of the example, it wasn't logically possible. I don't play the way you're describing. No conflicts here :) I don't use city maps, dungeon maps, etc. I only use a regional or continental map. So, I adlib. However, I did say: As always, play what you like :) I was commenting on the example, in which the path was clearly defined (the path and the map were already accounted for). It is an exploration of the setting. I said that [I]players exercising narrative control by making things real in-game[/I] is bypassing exploration of the setting. True. This is where I mentioned illusionism and the social contract, and where I explained why I put "warp reality" in quotes. If they ask about an ally, yes, it's exploring. If they have the authority to make one, then no, it's not exploring. Just my opinion. As always, play what you like :) The unalterable map seems like setting to me. Having a GM that is "adamant" might be railroady, but if it's to contain the internal consistency of the world -even outside of the player's eyes- that's not railroady to me. And, like I've said, my group would feel I cheated to make things easier for them if I "fudged" the map in their favor. As always, play what you like :) [/QUOTE]
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