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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Fanaelialae" data-source="post: 5719797" data-attributes="member: 53980"><p>If this is the case, I don't see how your complaint about "warped reality" tracks.</p><p></p><p>If you never use maps, and constantly ad lib, then your campaign's reality is in a constant state of flux. Plenty of things aren't fixed until they are observed (by the PCs). Ad lib is making it up as you go along. You might have guidelines in your head, things you've decided upon beforehand, but plenty of things won't be decided until the players think to ask. Hence, if a player in your campaign asked whether he can cut the villain off by running across the nearby rooftops, I expect you might let him. Perhaps not if the area has been described as a cluster of towers, but probably so if it were a packed group of low houses.</p><p></p><p>Now, if you have a map of the town and the villain takes off down the main thoroughfare, and your map might allow a faster path if it showed the rooftops (but it isn't that detailed), would you still consider it "warping reality" and ban it out of hand? Would your answer still be the same if we accepted the premise, that you'd probably allow the attempt if there hadn't been a map.</p><p></p><p>If you were forced to play with a rough map of a tavern (that showed tables but no chairs) and a player wanted his character to pick up a chair and smack someone with it, would you deny him the ability to grab a chair because it isn't on the map? What if, same scenario, you'd already read a flavor text description of patrons sitting on low-backed bar stools?</p><p></p><p>Personally, I think this just demonstrates your preferred play style. You don't use maps, therefore you haven't had to deal with the issue of a poorly detailed map. I think if you ever do run a module with a poor map, you'll find that forcing the players to cleave to such a poor model of reality will result in a poor game.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5719797, member: 53980"] If this is the case, I don't see how your complaint about "warped reality" tracks. If you never use maps, and constantly ad lib, then your campaign's reality is in a constant state of flux. Plenty of things aren't fixed until they are observed (by the PCs). Ad lib is making it up as you go along. You might have guidelines in your head, things you've decided upon beforehand, but plenty of things won't be decided until the players think to ask. Hence, if a player in your campaign asked whether he can cut the villain off by running across the nearby rooftops, I expect you might let him. Perhaps not if the area has been described as a cluster of towers, but probably so if it were a packed group of low houses. Now, if you have a map of the town and the villain takes off down the main thoroughfare, and your map might allow a faster path if it showed the rooftops (but it isn't that detailed), would you still consider it "warping reality" and ban it out of hand? Would your answer still be the same if we accepted the premise, that you'd probably allow the attempt if there hadn't been a map. If you were forced to play with a rough map of a tavern (that showed tables but no chairs) and a player wanted his character to pick up a chair and smack someone with it, would you deny him the ability to grab a chair because it isn't on the map? What if, same scenario, you'd already read a flavor text description of patrons sitting on low-backed bar stools? Personally, I think this just demonstrates your preferred play style. You don't use maps, therefore you haven't had to deal with the issue of a poorly detailed map. I think if you ever do run a module with a poor map, you'll find that forcing the players to cleave to such a poor model of reality will result in a poor game. [/QUOTE]
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