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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="wedgeski" data-source="post: 5719817" data-attributes="member: 16212"><p>I'm a bit bemused by this conversation. According to some definitions here, it seems to that asking things like: "Can I roll Streetwise to find a vendor who'll give me good coin for these scriptures?" or "Can I find a navigator who knows these shores better than the Dread Pirate Roberts?" will grant unacceptable levels of narrative control to the player.</p><p></p><p>This is just my own style of play, naturally, but I would consider an outright "No" to either of those questions to be an unacceptable impediment to player involvement in my game.</p><p></p><p>The original question, of whether a PC familiar with a city might know a better route out than the villain, is to me the gold standard of giving players the *tools* they need to play the game well. I can conceive of no map that would illustrate everything the DM needed to say "No" to that question. No hidden sewer? No rat run? No abandoned basement known by the local pick-pockets as a short-cut? No washing line triple-strung deliberately across Main Street so the local urchins could give the town guard the slip?</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5719817, member: 16212"] I'm a bit bemused by this conversation. According to some definitions here, it seems to that asking things like: "Can I roll Streetwise to find a vendor who'll give me good coin for these scriptures?" or "Can I find a navigator who knows these shores better than the Dread Pirate Roberts?" will grant unacceptable levels of narrative control to the player. This is just my own style of play, naturally, but I would consider an outright "No" to either of those questions to be an unacceptable impediment to player involvement in my game. The original question, of whether a PC familiar with a city might know a better route out than the villain, is to me the gold standard of giving players the *tools* they need to play the game well. I can conceive of no map that would illustrate everything the DM needed to say "No" to that question. No hidden sewer? No rat run? No abandoned basement known by the local pick-pockets as a short-cut? No washing line triple-strung deliberately across Main Street so the local urchins could give the town guard the slip? [/QUOTE]
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