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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Janx" data-source="post: 5719887" data-attributes="member: 8835"><p>just a note, wedegeski was observing the same thing. I believe you misunderstood his point. At this point in the conversation, you, myself, hussar and wedgeski and probably some others have all noted that there are differing definitions of Narrative Control. W was then pointing out that whatever it's called, trying to find a shorter path is not a negative player behavior.</p><p></p><p> </p><p></p><p>it really is quite possible that the answer is no. Especially if the player asks the question at the wrong time and place (perhaps being a dork). </p><p></p><p>Perhaps point A and Point B are in a straight line down a straight non busy street and that therefore there is no faster way.</p><p></p><p>For me, I seperate the outcome or actuality of the player request or proposal as the DM's decision domain. He might outsource it to a die roll, but it's his call.</p><p></p><p>I don't consider it abusive for players to ask if things exist, especially when it is reasonable that they could exist and the GM simply hasn't mentioned it yet because he hadn't considered it. </p><p></p><p>It's not like he has notes that say:</p><p> the BBEG is running to point B. he is not walking, galloping, prancing, meandering, hopping or skipping. He does not trip over stones because the street is smoothly paved. There are no salesman on this street to sell old documents to, nor are there any sailors who are better than the Dread Pirate Roberts.</p><p></p><p>Therefore lacking such notes that negate any question asked thus far, the GM has to decide if it exists or not. Which is fine. though saying Yes would probably make things more interesting an reduce RR danger, as the players would be enabled to try somethingg NOT on the DM notes.</p></blockquote><p></p>
[QUOTE="Janx, post: 5719887, member: 8835"] just a note, wedegeski was observing the same thing. I believe you misunderstood his point. At this point in the conversation, you, myself, hussar and wedgeski and probably some others have all noted that there are differing definitions of Narrative Control. W was then pointing out that whatever it's called, trying to find a shorter path is not a negative player behavior. it really is quite possible that the answer is no. Especially if the player asks the question at the wrong time and place (perhaps being a dork). Perhaps point A and Point B are in a straight line down a straight non busy street and that therefore there is no faster way. For me, I seperate the outcome or actuality of the player request or proposal as the DM's decision domain. He might outsource it to a die roll, but it's his call. I don't consider it abusive for players to ask if things exist, especially when it is reasonable that they could exist and the GM simply hasn't mentioned it yet because he hadn't considered it. It's not like he has notes that say: the BBEG is running to point B. he is not walking, galloping, prancing, meandering, hopping or skipping. He does not trip over stones because the street is smoothly paved. There are no salesman on this street to sell old documents to, nor are there any sailors who are better than the Dread Pirate Roberts. Therefore lacking such notes that negate any question asked thus far, the GM has to decide if it exists or not. Which is fine. though saying Yes would probably make things more interesting an reduce RR danger, as the players would be enabled to try somethingg NOT on the DM notes. [/QUOTE]
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