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Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="JamesonCourage" data-source="post: 5722040" data-attributes="member: 6668292"><p>If the map of the city is drawn up, the path decided, and the map considered part of the setting, it's changing the fiction (to my group). Mort said:</p><p></p><p>To me, when he indicates "changing the reality of the game world as he planned it" and he has a drawn up map of the city with which he could reliably use up to this point as a part of the setting, changing it would be changing the setting (which is part of internal consistency, much the same way I'd consider "established fiction" to be).</p><p></p><p></p><p>I guess it'll depend on the group. For example, I basically only use regional or continental maps. My players have access to these, and use them to great extent to plan and plot. To change this map would certainly be drastically altering the setting. To me, I don't have a "GM's" map. And, just like most thing you link from Vincent Baker, I strongly disagree with what you're putting forward as I understand it (and no, I didn't read anything from the link). If I have a map as GM, it's now set in the setting. I will not be changing it for convenience's sake. I might expand focus to something not covered, yes. Like I said, my maps are continental, and just because there's no wild game or edible vegetation on the map, it doesn't mean it's impossible to survive in the wild. No, that's not what's important to the map, and it's not on it. However, in a city map, with streets already mapped out, there will be absolutely no change to it simply because the players haven't seen it. And they would not want me to, either.</p><p></p><p></p><p>You know, that was presumptuous of me. I apologize. I try not to put words in people's mouths without a qualifier ("as I understand it" or the like).</p><p></p><p></p><p>Right, okay, this makes sense to me. And, according to the OP, the NPC was taking the most direct route. Maybe the NPC rolled a Local or Streetwise check to find the most direct route, and got it. It's not opposed by the PCs. It's just static, as it'd be exactly the same whether or not it's opposed. And, according to the OP, they're taking the most direct route. However, changing the map or dismissing it wouldn't go over well in my group based off of a high PC roll. It'd be bypassing the internal consistency of the setting (setting or established fiction), and that's very much against what we want out of the game.</p><p></p><p></p><p>I'm near-positive that after your initial post saying you'd use mechanics to resolve this, I quoted you and posted that I agree. <em>Why you assume I wouldn't use mechanics to resolve this is still exceptionally unclear to me</em>. I would let the NPC make a check to know the most direct route, but if he gets it, he gets it. PCs rolling high won't allow a new route, it'll just tell them the same route (assuming they aren't all amazing acrobats or the like, but if they were, they'd probably just say, "I want to run across the rooftops as the crow flies to the location we think he's headed" and be done with it). No, in a party that will vary in skill and likely in height, most of the time it'll be the same as the villains. And, I think saying so isn't unreasonable. YMMV.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5722040, member: 6668292"] If the map of the city is drawn up, the path decided, and the map considered part of the setting, it's changing the fiction (to my group). Mort said: To me, when he indicates "changing the reality of the game world as he planned it" and he has a drawn up map of the city with which he could reliably use up to this point as a part of the setting, changing it would be changing the setting (which is part of internal consistency, much the same way I'd consider "established fiction" to be). I guess it'll depend on the group. For example, I basically only use regional or continental maps. My players have access to these, and use them to great extent to plan and plot. To change this map would certainly be drastically altering the setting. To me, I don't have a "GM's" map. And, just like most thing you link from Vincent Baker, I strongly disagree with what you're putting forward as I understand it (and no, I didn't read anything from the link). If I have a map as GM, it's now set in the setting. I will not be changing it for convenience's sake. I might expand focus to something not covered, yes. Like I said, my maps are continental, and just because there's no wild game or edible vegetation on the map, it doesn't mean it's impossible to survive in the wild. No, that's not what's important to the map, and it's not on it. However, in a city map, with streets already mapped out, there will be absolutely no change to it simply because the players haven't seen it. And they would not want me to, either. You know, that was presumptuous of me. I apologize. I try not to put words in people's mouths without a qualifier ("as I understand it" or the like). Right, okay, this makes sense to me. And, according to the OP, the NPC was taking the most direct route. Maybe the NPC rolled a Local or Streetwise check to find the most direct route, and got it. It's not opposed by the PCs. It's just static, as it'd be exactly the same whether or not it's opposed. And, according to the OP, they're taking the most direct route. However, changing the map or dismissing it wouldn't go over well in my group based off of a high PC roll. It'd be bypassing the internal consistency of the setting (setting or established fiction), and that's very much against what we want out of the game. I'm near-positive that after your initial post saying you'd use mechanics to resolve this, I quoted you and posted that I agree. [I]Why you assume I wouldn't use mechanics to resolve this is still exceptionally unclear to me[/I]. I would let the NPC make a check to know the most direct route, but if he gets it, he gets it. PCs rolling high won't allow a new route, it'll just tell them the same route (assuming they aren't all amazing acrobats or the like, but if they were, they'd probably just say, "I want to run across the rooftops as the crow flies to the location we think he's headed" and be done with it). No, in a party that will vary in skill and likely in height, most of the time it'll be the same as the villains. And, I think saying so isn't unreasonable. YMMV. As always, play what you like :) [/QUOTE]
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