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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Mort" data-source="post: 5722051" data-attributes="member: 762"><p>You're not actualy expecting me to remember something from 10 pages ago are you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I suppose when writing "changing the reality of the game world" I had meant from an "In my head and on my map" perspective - quite likely the world has not changed for the players because they have not yet experienced it.</p><p></p><p>Now if they had (they had adventured in this exact area before, maybe even mapped it) it could potentially be more jarring. </p><p></p><p>Not for my group though 1) they are quite laid back and don't mind a changing landscape (they are not big on immersion and actually find it tedious - a taste I have addapted to in DMing for them for years) 2) They're actually all about exploring new iterations of something they thought they knew (which is what they would take this as).</p></blockquote><p></p>
[QUOTE="Mort, post: 5722051, member: 762"] You're not actualy expecting me to remember something from 10 pages ago are you? ;) I suppose when writing "changing the reality of the game world" I had meant from an "In my head and on my map" perspective - quite likely the world has not changed for the players because they have not yet experienced it. Now if they had (they had adventured in this exact area before, maybe even mapped it) it could potentially be more jarring. Not for my group though 1) they are quite laid back and don't mind a changing landscape (they are not big on immersion and actually find it tedious - a taste I have addapted to in DMing for them for years) 2) They're actually all about exploring new iterations of something they thought they knew (which is what they would take this as). [/QUOTE]
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Giving players narrative control: good bad or indifferent?
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