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General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
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<blockquote data-quote="Hussar" data-source="post: 5722316" data-attributes="member: 22779"><p>Dude, stop with the atomic wedgies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>-------</p><p></p><p>Honestly, on a totally personal note, I think that granting limited narrative control (even to the point of dictating to the GM/DM) is a good thing. </p><p></p><p>The one thing players almost always have in common is that their character is the most important thing in the game to that player. Setting, story, exploration, whatever, all comes second to that player's character. And rightly so. A character is the only thing in a game that the player actually "owns". It's the only thing the player has any direct control over and, by extention, the DM isn't supposed to put his grubby paws all over. </p><p></p><p>Narrative control is a way to get players to engage in the setting. By allowing, in certain circumstance, the player to directly say to the group, "This is what I think will make a better game" and enforcing that through the mechanics, you make every player at the table responsible for the game. Without any narrative control, the quality of the game rests almost entirely on the shoulders of the DM. No matter how good (or bad) the players are, if the DM isn't good, the game is never going to be good.</p><p></p><p>But, if you let the players have a small amount of direct influence, then everyone at the table can take some part in making the game better. And, it checks and balances across the group. If one player introduces something the rest of the group doesn't like, the rest of the group can use their limited narrative control resources to over rule that idea. Again, the DM doesn't have to step in at all. </p><p></p><p>The pyramid model of RPG's, where you have the DM at the top and the players underneath does not give the best results, IMNSHO. It is better to allow everyone at the table to be at least partially, directly responsible for the quality of the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5722316, member: 22779"] Dude, stop with the atomic wedgies. :D ------- Honestly, on a totally personal note, I think that granting limited narrative control (even to the point of dictating to the GM/DM) is a good thing. The one thing players almost always have in common is that their character is the most important thing in the game to that player. Setting, story, exploration, whatever, all comes second to that player's character. And rightly so. A character is the only thing in a game that the player actually "owns". It's the only thing the player has any direct control over and, by extention, the DM isn't supposed to put his grubby paws all over. Narrative control is a way to get players to engage in the setting. By allowing, in certain circumstance, the player to directly say to the group, "This is what I think will make a better game" and enforcing that through the mechanics, you make every player at the table responsible for the game. Without any narrative control, the quality of the game rests almost entirely on the shoulders of the DM. No matter how good (or bad) the players are, if the DM isn't good, the game is never going to be good. But, if you let the players have a small amount of direct influence, then everyone at the table can take some part in making the game better. And, it checks and balances across the group. If one player introduces something the rest of the group doesn't like, the rest of the group can use their limited narrative control resources to over rule that idea. Again, the DM doesn't have to step in at all. The pyramid model of RPG's, where you have the DM at the top and the players underneath does not give the best results, IMNSHO. It is better to allow everyone at the table to be at least partially, directly responsible for the quality of the game. [/QUOTE]
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