Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5722467" data-attributes="member: 23935"><p>I've seen it happen -- both on the player-side and DM side, really. It's like a Mary Sue syndrome. There's this <em>really</em> bad threat, see? But it evaporates and we win! Yay!</p><p></p><p></p><p></p><p></p><p>The same happens with strong proactive players in a typical character-narrative sandbox play. The PCs engage with elements of their choosing and those elements are typically defined by their character motivations, desires, and weaknesses.</p><p></p><p></p><p></p><p>And the same exists with sandbox play -- though you can easily have the detailed map in addition! The setting, and scene framing act as constraints on character action and may require thought, planning, and inventve resource use to achieve your desired result.</p><p></p><p></p><p></p><p>It shares many of the same weaknesses as sandbox play. The multiple story arcs and soap opera feel, I consider a feature not a bug.</p><p></p><p>Fundamentally, whta you are describing is a reactive environment and players that engage that environment.</p><p></p><p><em>How</em> players engage that environment -- whether through authorial control or through directed character action seems less important for the points you are making.</p><p></p><p>I think the moral here is "good players in a game style they like are good".</p></blockquote><p></p>
[QUOTE="Nagol, post: 5722467, member: 23935"] I've seen it happen -- both on the player-side and DM side, really. It's like a Mary Sue syndrome. There's this [I]really[/I] bad threat, see? But it evaporates and we win! Yay! The same happens with strong proactive players in a typical character-narrative sandbox play. The PCs engage with elements of their choosing and those elements are typically defined by their character motivations, desires, and weaknesses. And the same exists with sandbox play -- though you can easily have the detailed map in addition! The setting, and scene framing act as constraints on character action and may require thought, planning, and inventve resource use to achieve your desired result. It shares many of the same weaknesses as sandbox play. The multiple story arcs and soap opera feel, I consider a feature not a bug. Fundamentally, whta you are describing is a reactive environment and players that engage that environment. [I]How[/I] players engage that environment -- whether through authorial control or through directed character action seems less important for the points you are making. I think the moral here is "good players in a game style they like are good". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Giving players narrative control: good bad or indifferent?
Top